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A dungeon full of skulls, imps, cyclops, minotaurs, flameheads, spikes, secrets and much, much more is now ready for you.. the Hero!
TouchArcade Game of the week - “one of those perfect games that you can whip out at a moment’s notice and know you’ll have a blast, or sit back with and really get sucked into”
Pocketgamer Gold award - “It’s fun, funny, and it fits perfectly into your pocket.”
148Apps 4.5/5 - “Heroes of Loot is about as close to pure, distilled arcadey dungeon-crawling joy as we’re ever likely to get.”
iFanzine 5/5 - “In fact – thanks to the title’s impeccable control scheme – the only thing you’ll ever have trouble doing with Heroes of Loot is putting the game down.”
From the guys behind Gunslugs and Meganoid comes a brand new adventure: Heroes of Loot is a dungeon-game like no other. Every time you play, the dungeon will be different, every time you become better, the dungeon will also grow and become more dangerous.. this game will never end!
unless you die of course..
- Unlimited amount of randomly generated dungeons
- Random quests to reward you with extra loot, items, experience, and more
- Four classes to choose from: Elf, Warrior, Wizard and Valkyrie
- Secret area's
- Special mysterious dungeon items
- A large collection of loot and items to acquire and aid you in your quest
- Always changing gameplay
if you run into problems or the game wont work on your device, instead of just rating 1 star, you could help us fix it by providing feedback!
keywords - retro 2D dungeon crawling rogue-like rogue game pixel
- fixed minor freeze issues
Ratings and Reviews
Update: 3.1.5 repeat update problem seems to have been resolved. Fun retro goodness.
BEST 8BIT MOBILE GAME!!!
OMG I FOUND IT I HAVE BEEN LOOKING FOR THIS GAME FOREVER EVER SINCE I DELETED IT I COULDNT FIND IT BUT NOW I DID!!!
I gave this a 3 star for effort, but not necessarily for the end result. I played this for 2 hours. The game just feels unfinished. It needs a second analog stick for firing direction. I got sick of trying to use cover, only to have my wizard happily shot the walls. The auto aim feels like a step backwards in terms of gaming...give the player control. Period. Next, the game needs some focus. I see it's value as an endless runner style game, but with a concept like this it would have felt more valuable to have say, 18-30 lush, sprawling levels. I say this because of what you state it is: a rogue-like, dungeon crawler. I've played tons of those, and this isn't it. This is a top down shooter where you collect trinkets to improve your score. It does that well, actually. I just have mixed feelings because everyone is throwing that word out there like a marketing tactic...rogue like...I felt that in this case that was a misleading use of advertising. Less shooting, more rogue, I say. Live up to your own marketing. I just went in expecting a rogue experience, as you advertised, but instead I got a completely different genre. Don't say you're playing a Waltz and then include Rap in it... :)
- Pascal Bestebroer
- 61 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2013 Orangepixel
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