Bowl the eerie and otherwordly settings of the original HyperBowl Classic lane!
Swipe up on the screen to push the ball forward, swipe left or right to push it horizontally, down to roll backwards! Feel free to explore the scenery, but watch your time, and don't gutter!
Pinch to pause. Tip: Use long swipes for more power.
Visit our Facebook page http://hyperbowl.rocks/ for the latest news.
If you like this lane, check out the full HyperBowl app for all of the original and new lanes!
Built with the original HyperBowl art and sound assets licensed from Absolute Certainty Inc., the Unity game engine from Unity Technologies, MacXWare Font Library, iTween from pixelplacement, Lean Localization from Carlos Wilkes, the Universal Accessibility Plugin from Metalpop Games, and Finger Gestures from Fatal Frog Software.
HyperBowl is a registered trademark of Absolute Certainty Inc..
Updated to Unity 2018.2.12
Added localization for multiple languages to the legal text in the logo scene.
Ratings and Reviews
Improve the graphics from the original
While I understand that you don't want to enhance the graphics, you could at least add vector based shadows for iPhone 6 and 6S devices (like it was in the original Arcade Edition for PC) and keep the more pretty shadows for iPhone 7.
Full review here: While HyperBowl may have lost a bit of its charm to the small (or slightly bigger screen in the case of Plus users), it still holds up today. I remember as a kid playing the "Plus!" edition (it isn't really good since there's only two lanes but they picked the best lanes for it) and this and Pins of Rome was in it, and I was amazed by how good it looked and how fun it was. The physics in Pins of Rome were cool too. Even though it looks slightly different, it's still a blast.
Edit in response to developer:I've seen many more graphically intensive games use dynamic shadows with high res (for iPhone 6) and run at 60fps or 30fps. If they could run it well, I'm sure Hyperbowl could do it. Also a little nice tweak would be to always make the scoreboard check for pins being knocked down like the original. It doesn't matter too much on most lanes but on High seas sometimes a pin gets knocked down after the score shows up but unlike the Arcade edition it doesn't get added. The ball also seems to spin a little bit slow even at the maximum speed possible.
Btw can you update this lane? It seems to not have any updates unlike the other ones like High seas
Thanks for the review! The reason I haven't enabled the shadows for the iPhone 6 and 6S is that I only have a 7 for testing, and I don't know what the performance is like on older devices, but I could just turn it on and see what happens (by the way it's also enabled on the iPad, and I agree HyperBowl looks better on bigger screens!). I also don't have shadows enabled on all the lanes, because they look particularly jaggy on some (this is the shadow map system built into the Unity game engine, but not with the soft edges that are available on the desktop builds). Using blob (projection) shadows similar to the original game is an interesting idea - I'm sure I must have tried it at some point and maybe abandoned it for performance reasons, but that would have been a while ago and maybe worth another pass. Also, there are alternative shadows systems available on the Unity Asset Store for example that I could try out. Anyway, I'm glad you're enjoying the game!
I am the winner
Please make it playable for non-OS 3.0 users!
I love this game, a lot. It is really enjoyable and reminds me of old times and my local arcade. But why did you have to change it to 3.0 hardware only? I, and many others, don't have this almost useless upgrade (for iTouch first gen users). Why disallow many of your audience to buy and play this great work or art? I know you are working very hard on this, technicat, and would like to see your work playable for every customer. I also cant wait for the forest level, but I know I wont be able to play it if it stays at only for 3.0 hardeware users. Please change it back to OS 2.1 if possible, I would really like to play this game and the future updates it may have. This will go to 5 stars instantly once it goes back to OS 2.1, because I know I love this game and it will only get better. Thanks for listening.
- Technicat, LLC
- 120.9 MB
- Requires iOS 10.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), and iPod touch.
- Age Rating
- Rated 4+
- © 2009 Technicat LLC
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.