By Patrick Cook
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** NOTE - Optimised for iPhone 6 and above **
Hyperburner is a high-speed space flier set in a distant colonial solar system. Take your ship through increasingly dangerous courses, unlocking endless-mode leaderboards as you go. Built for mobile with smooth and responsive free-steering, playable in portrait or landscape.
Pocketgamer Gold Award:
"From the amazing aesthetic to the perfect controls, everything about the game hums with the sort of quality that makes every second you spend with the game a joy"
- Fast-paced gameplay, instant respawns.
- Master six unique zones each with five challenging stages.
- Test your skills against a list of high-speed endless-mode goals.
- Unlock better ships as you progress.
"It really nails the feeling of being in control of an escaping spaceship in a sci-fi movie" - Touch Arcaade
Hyperburner Doesn't Burn Out
I thought this game was fantastic. While the experience was somewhat short (it took me less than a week to complete every stage,) each stage was exhilarating and jam-packed with fun. Only at a couple instances did it feel unfair/copy-pasted, and the difficulty curve is otherwise well-crafted. The controls are excellent, as is the aesthetic of the game. The cell-shaded, futuristic visuals made the game optically interesting while I whizzed by obstacles. It seems like some users experienced lag, but I did not on my iPod 6. In terms of dollars to hours, this game provided me over 3 times my money's worth. The extra challenges from the achievements do seem extraordinarily difficult, and perhaps I will never complete them (I currently have an achievement completion rate of 65%.) Regardless, the original levels are fantastic, and I think everyone interested in this type of game should play Hyperburner.
This game is absolutely amazing, it's exhilarating to just barely dodge obstacles at hyper speed! Although the experience was somewhat short. This game need some more levels and some progression. It has some progression like unlocking new ships with different play styles, but there are only 3 extra ships to unlock. It left me wishing for a ability to customize and upgrade a ship. The levels were expertly crafted, I just wish there were a few more. Also a action aspect would have been nice (even though this game is not a action shooter and doesn't need this feature) the game would be absolutely amazing with a fighter level or 2. Where your ship has guns and you have to shoot incoming targets as you fly. I still giving this game a 5 star because of how well made this game is and how fun it is to play. I just thought I'd list some tweaks and feature it could use!
Desperately needs MFi controller support
The concept is simple and executed well, but I'm finding controlling my ship with my finger to be difficult. Having my hand on screen obscures my view, and in a fast-paced game like this where anticipation is critical, this is a serious problem. Beyond that, I found the controls difficult to understand. The ship does not move as I expect it to from what I've experienced with other touch controls on iOS. I often find myself flying into obstacles I thought I avoided.
This would be avoided with controller support. Flying games like this are *designed for* controller support. I tried using my MFi-certified Horipad Ultimate with no success. I'm not sure if Unity for iOS supports these devices, but it would certainly make a huge difference in my enjoyment and how far I'm able to get in the game. I'm barely able to manage the tutorial with touch controls; I'm confident I could be an ace pilot with my controller.