I Keep Having This Dream
By Fireflame Games
Open iTunes to buy and download apps.
"There are times during the game where it feels truly great"
- Touch Arcade
"It's an entertaining, thoughtfully put together game of cat, mouse, architect, adventurer, and all manner of other roles"
- Pocket Gamer
"It’s challenging, colorful, and built perfectly for a mobile game"
In this innovative puzzle RPG, build a path of tiles to escape each successive cycle of your dreamscape. A cycle gets more dangerous the longer you stay, so plan your route carefully, and make the most of the challenges and opportunities you meet along the way.
Place tiles to boost your attack and defence, defeat enemies to level up your character, and upgrade the right perks to stay safe as your enemies grow stronger. Take a detour off the direct pathway to discover the items that may give you an edge, but watch out for the powerful special enemies that grow more frequent as you near the exit - if left untended, their unique abilities will quickly spell your doom.
- 25+ upgradeable perks augment and focus your strategy
- 150+ items to collect and boost your stats
- 110+ special enemies to encounter and overcome
- 80+ one-off events to choose from for a temporary boost
- 50 achievements to earn
- Unlock more enemies, events and cosmetics over multiple playthroughs
What's New in Version 1.0.3
- Added 50 achievements
It is surprisingly addictive.
Fantastic Game! (with design issues)
IKHTD may be one of the single best games on the App Store. It's simple and intuitive, but with compelling depth that keeps drawing a player back in.
Unfortunately, as other reviewers have pointed out, the game is plagued by terrible balancing issues.
The decision to have attack reduced by 1/3 it's value, and defense by 1/2 it's value on every single "attack" is... We I just don't know. I understand that the game is supposed to be difficult- but this decision was just odd. Defense essentially becomes a throwaway stat because it reduces so quickly. I would suggest reducing both of these ratios to 1/4- this achieves much the same effect. This would lend a consistent viability to both stats that is sorely needed in the game.
Level length is another issue. The distance between start to finish really ought to ramp up at a slower pace. I don't know what the correct answer is here… I suppose I would suggest starting at 20 tiles, and increasing by 20 each additional "world" until capping at 100 at world 5. Lock count can increase from one to four with each world.
Who knows, my ten cents.
I'm honestly surprised this game isn't more popular
I've almost unlocked everything, and I don't even care. This game is just a blast to play.
- Category: Games
- Updated: Mar 30, 2016
- Version: 1.0.3
- Size: 69.1 MB
- Language: English
- Seller: Alex Kuptsov
- © 2016 Alex Kuptsov
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.