** Apple TV Games Best of 2016(Japan) **
** Winner of AppLovin Apple TV App Challenge **
Dungeon Tiles is a strategic puzzle game with minimalism and RPG elements in which players swipe the screen to collect swords, dragons, lives, and gold.
How to Play
Swipe the screen to move all tiles in the arena in the same direction. Combine tiles of the same color to score points. After each swipe, the total value of the combined tiles is added to a cumulative total for swords, dragons, lives, and gold displayed at the top of the screen and a battle begins. In the battle, swords reduce the “dragons” score and dragons reduce the “lives” score. The “swords” score decreases by the value used to attack the dragons. As dragons are slayed, the “experience” bar rises, and when it reaches the top the player improves his/her level. The game ends when no lives remain or the arena is full and no more tiles can be moved.
When three or more of the same tile are combined, the tiles disappear.
Combine 3 tiles: 2 x points
Combine 4 tiles: 4 x points
Combine 5 tiles: 8 x points (only 5x5 mode)
The gold collected during play can be exchanged for items.
However, each item can only be used once.
Remove all dragon tiles from the arena
Multiply the number of lives by two
3. 2 Single Player Mode ( 4x4, 5x5 ):
4. Two Player Mode:
When a player swipes the screen, all of his/her tiles and all of his/her opponents tiles move in the direction swiped. Players can disturb their opponent’s play by moving the opponent’s tiles in the same direction as their own. When three or more sword tiles are combined, one dragon tile is sent over to the opponent’s arena: this tactic can be used to alter the layout of the opponent’s arena and disturb his/her play.
5. vs.AI Mode:
A player compete with AI(Computer).
If it's hard to recognize AI's tiles, you can rotate all AI's tiles in the pause menu.
6. Game Center.
Game Center leaderboards and achievements are supported.
A player tweets his/her score after the game ends.
The game also provides a kind of math training since quick calculation skills are needed in order to obtain a high score.
Music by Amacha
Improved 4x4 tutorial.
A new tile appears in vs.AI Mode when no tiles move.
Ratings and Reviews
Nice simple. It doesn't really matter that it's dungeon tiles though. Could have just as well be jelly beans, or football players, or zombies. Story line could be there more. I like it a lot though.
An interesting take on tile combining
Title says it all, this game is a very interesting take on the tile combining genre that has popped up after the advent of the fantastic Threes!.
1. The game field needs to be larger. A 5x5 grid would have worked much better than 4x4.
2. I love simple complexity in games, and this title has it in spades. That said the game makes no attempt to explain the in game math.
3. The thing that really makes the tile combining genre click is the puzzle factor. Problem is, this game lacks this. The reason is simple. Unlike the aforementioned Threes!, in Dungeon Tiles, the tiles move all the way across the board with each swipe. Yes, the puzzle element is still sort of there, but dumb luck plays a much greater role in the outcome of each match.
4. My biggest frustration I saved for last, because it is inherent result of the aforementioned issues: matches have a tendency of being appallingly short, especially when a player chooses to avoid using power-ups. A good mobile game shouldn't last too long, but when your match ends in the first 15 seconds, there's a problem.
You may like this game. Despite my frustration, I must acknowledge that there's an interesting concept underneath all the FTP crap covering this title.
This is a genius game, simple design, well executed. The earlier levels can be difficult to get past, but the game eases up after level 10.
I just played a 2.5 hour, 14,000,000 point, level 37 game but Game Center won't work. :(
Anyway, the specialty tiles after level 10 and every 5 levels after were a great touch for longer games.
Gold feels a little like pay to win, but with no purchase option. My recommendation here is to reset "golds" each game and affect the gold with levels like the other tiles.
Should totally have grid size options. 4x4, 5x5, 6x6 games would all be fun!
- Takashi Iyoda
- 58.3 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. Apple TV.
- English, Japanese
- Age Rating
- Rated 4+
- © 2016 Iyoda
- In-App Purchases
- Remove Ads $2.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.