The Lifeline series takes a terrifying turn in this interactive horror experience. Every decision you make could help Wynn to safety, or lead her to an untimely end.

Something has gone horribly wrong... Venture deep into a mysterious scientific facility, where a woman named Wynn has just woken up strapped to a hospital bed. She doesn't remember what happened to her - all she knows right now is that she has to get out of this place. And her only link to the outside world... is YOU!

Help Wynn navigate creepy darkened hallways as the shrieks of something inhuman get closer... In this thrilling interactive horror experience, your choices shape the story and ultimately decide Wynn's fate!

• A truly immersive horror experience!
• The Green Series continues with a terrifying twist!
• Written by award-winning author Daryl Gregory.
• Norman Fairbanks returns with an original bone-chilling score.
• Wynn’s heart-rate monitor gives real-time feedback as you make decisions in the story.
• Interact with the story on your phone, Apple Watch, or through notifications!
• Play in English, German, French, Japanese, Russian, or Chinese at launch!


Praise for Lifeline:

“I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo

“For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer

What's New

Version 1.0.2

• Optimizations and bug fixes

Thanks for the awesome feedback and support!

Ratings and Reviews

4.3 out of 5

217 Ratings

217 Ratings

Quirky, awesome, engaging


This is my second Lifeline game (I played the with Alex first), and it's an awesome, unique experience (even without an Apple Watch). The real-time nature of the narrative contributes to its engaging nature. I find myself actually caring what happens to Taylor, which is the same feeling I experienced when playing Lifeline: Crisis Line with Alex. I had to look up the order in which to play the other games, since 3 of them star Taylor. Right now I'm simultaneously playing Lifeline, Lifeline 2: Bloodline, Lifeline: Whiteout, and Lifeline: Flatline since they star characters other than Taylor, as I want to play the Taylor entries in order (Lifeline, then Lifeline: Silent Night, then Lifeline: Hallway to Infinity). These games are definitely worth playing. I'd love to see how the experience differs when playing with an Apple Watch. Regardless, I highly recommend all of the games in the series. They do have an overarching theme that ties them all together (the threat of the green-eyed woman and/or the odd, green alien tentacle blobs that can enter your body Wrath of Khan style). I like the fact that some of the games are sci-fi, one is fantasy/magic themed and one is basically survival horror, and all of them adhere to the overarching theme of the green mind-controlling alien creatures that you must either destroy or avoid at all costs. I highly recommend them.

Engaging, fun, but flawed


Like many people playing this game, I’m a big fan of the Lifeline series. In comparing Flatline to its cohorts, it improves in some areas, but displays new flaws that ultimately outweigh its innovations.
First of all, the character of Wynn is pretty great. Not as idiosyncratic and lovable as Taylor or Arika, but not as dry and dull as say V. Adams. She’s believable and engaging, but kind of unlikable in a few ways.
Secondly, the heart rate and its involvement in the game is a minor innovation that adds a good variable.
But the things that keep this one from a perfect score are its far too frequent pauses in the action. Part of what made the first several games so good were their pacing. A consistent, moderate amount of action in spurts. Flatline takes you out of the action for brief periods way too many times. While this does draw out the story more, it’s just ridiculous to wait five minutes while Wynn takes a sip of water or something.
Also, I’m not a huge fan of the Green story arc that ties these games together- it seems kind of slapdash and patched together, and so I wonder why it’s always the focal point of these games stories, but that’s honestly just a personal thing for me.

Explaining the elevator, and this game is dope

Cyote 7875

First off, the elevator. Why create a rewind in the story called into the elevator when u actually aren't supposed to go into it or do anything with it? So to answer any questions about it, leave it and let the apes attack you because it's the only way for the story to continue. Now, this game is as good as it it FREAKY!!! I love the story even though it can get quite confusing. However, my main problem with it is that Wynn take too long to do stuff, I had to turn the game on fast mode (which I hate doing) just so I could get the game moving. So that's my review, I hope that what I told anyone about the elevator helped. P.S - This is just my opinion but I think that Adams shouldn't be over (because I'm not done with him personally and Taylor and Arika seem to be the only people with a more than one game series and I think it would be cool if Adams did as well) and I think that a MAJOR crossover should happen between the characters. Also, is Taylor's series over? Or was the end of Silent Bight just a massive cliff hanger?


3 Minute Games, LLC
147.6 MB
Requires iOS 8.4 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Japanese, Russian, Simplified Chinese
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Horror/Fear Themes
© 2016 Big Fish Games, Inc.


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