.projekt is a new minimalistic puzzle from creator of Evo Explores.

The game requires to look at things differently. Playing .projekt is like taking a geometry lessons but in a fun and relaxing way.

.projekt is a great training for your creativity. Imagine how an object looks like from a different point of view to match a silhouette.

This is a relaxing experience. There are no ads, no high-scores and no time pressure. Nothing will distract you from pure meditative gameplay.

- 60 mind blowing levels and more to come…
- 3D TOUCH support
- iPhone X support

What's New


Undo button added.
New levels coming soon...

Ratings and Reviews

4.8 out of 5

2.2K Ratings

2.2K Ratings

Well executed


I don’t normally buy games but this is definitely worth the 2 dollars I spent! The levels themselves are relatively easy, but the min/max modes are just magnificent ideas. They are just challenging enough to get you really worked up, but not so much that will take you more than 5-10 mins, which is great imo. If you are like me who doesn’t buy a lot of apps, I would definitely recommend giving .projekt a try. To the developer, I hope to see more levels in the next update, and thank you for this wonderful game! Although I do wonder if it’d be possible to see the blocks from the bottom... I would rather not have to start from the bottom each time I want to place a block in mid-air, and sometimes the blocks get a little confusing when they are all floating around on their own planes, and the angle makes it a bit hard to keep track of which block is where (although I suppose that’s what the color is for, but still), so it’d be nice if I can see the blocks from a different angle. Lastly, once again, thank you for this game, and I hope to see future updates!

Edit: I would like to play through the game again but it’s troublesome to go trhuoughbeachh chapter to delete all the blocks. Can you perhaps add a reset option in the settings (or anywhere) next update?

Developer Response

Thanks a lot for a great feedback!

There is a reset button, but it's hidden. Please go to credits and press top right arrow to reveal a hidden panel.

I understand that not being able to build cubes on invisible faces can be bothersome from time to time. But this game mechanics forces a player to think several steps ahead.

New "Exact" mode (I'm not sure how to name it) is currently in development. It's something similar to Picross puzzles. I like how it plays, it adds extra level of complexity. But I need to test this new game mode on my friends before releasing it to public :)

Great UX!


The game is incredibly pleasant to play. All the small details are thought through and are enhancing user experience. Love subtle screen rotations to keep the feeling of working with 3D objects and the mechanic of removing blocks. The game is great for developing spacial thinking.

The puzzles themselves are relatively simple. Once you get the hang of them in chapter 2, all are solved in a similar way. Would love to see additional mechanics, for example: projections onto the 3rd dimension and semi-transparent blocks, so that different number of blocks cast different shades. However, the simplicity of the current design is charming and it must be hard to add to the experience without jeopardizing it. Would love to hear developer’s ideas for improvements!

Developer Response

Thanks! Actually, I tried to make a third projection. But it brings too much constraints to the game. The magic of having only two projections is that every level can be completed in many different ways.

The idea of semi-transparent cubes is great! Will try it :)

Fun concept, but eventually “solved”

Donut M. Toazt

This is a pretty neat idea for a puzzle game, and the first half of the levels kept me entertained for a quite a while. The concept is fun, the art style works well, and the controls are very natural. And for $2, this game was well worth the money.

The only issue with the game is that once you figure out the pattern/rules for the puzzle solutions, it goes from entertaining to kind of monotonous. I’m afraid that even with the additions of new puzzles, there isn’t much reason to keep playing unless a new mechanic is introduced.

That all said, would definitely recommend if you’re in the bathroom with nothing to do.

Developer Response

Yeah, I wanted to make .projekt more like a meditative experience. That's why you can't stuck anywhere in the game. And I'm planning to add new mechanics for new chapters.


Kyrylo Kuzyk
64.2 MB
Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, and iPod touch (6th generation). Apple TV.
Age Rating
Rated 4+
© Kyrylo Kuzyk 2017


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