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The Talos Principle

By Devolver Digital

This app is only available on the App Store for iOS devices.

Description

"If you're yet to experience one of the most intriguing puzzle games of its generation, then picking it up for your iPhone or iPad is pretty much a no-brainer."
9/10 & Gold Award - Pocket Gamer

"The Talos Principle is an excellent open-world puzzle adventure that is just jaw-dropping beautiful on your iOS device."
9/10 - AppAdvice

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As if awakening from a deep sleep, the player finds himself in a strange world of ancient ruins and advanced technology. Tasked by his creator with solving a series of increasingly complex puzzles, he must decide whether to have faith or to ask the difficult questions: Who am I? What is my purpose?

With the innovative tap-and-swipe control system that immediately feels natural, an engaging story and challenging puzzles The Talos Principle is a full-fledged game with over 20 hours of content and entertainment, be it a short challenge for the brain or an entire afternoon filled with exploration and excitement. To round the experience out - the combination of Metal API and the cutting-edge Serious Engine ensures jaw-dropping graphics and amazing performance on iOS devices.

Features:
• Enjoy jaw-dropping graphics, harnessing the power of Metal API and Serious Engine
• Use the innovative and intuitive tap-and-swipe control system, opt for gamepad emulation available in options, or take advantage of MFi support with a regular gamepad
• Overcome more than 120 immersive puzzles in a stunning world
• Divert drones, manipulate laser beams and even replicate time to prove your worth - or to find a way out
• Explore a story about humanity, technology, and civilization. Uncover clues, devise theories, and make up your own mind
• Choose your own path through the game's non-linear world, solving puzzles your way
• But remember: choices have consequences and somebody's always watching you

What's New in Version 1.4

- fixed rare sound issues after taking a phone call
- reworked the virtual gamepad based on community feedback
- added support for iPhone X
- performance improvements and other minor enhancements

Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5
iPad Screenshot 1
iPad Screenshot 2
iPad Screenshot 3
iPad Screenshot 4
iPad Screenshot 5

Customer Reviews

Outstanding game but controller required

Outstanding game, but some problems (ones with mines) can’t be solved (at least I am not quick enough) with the touch & swipe touchscreen interface - a controller is needed. I got the Gamevice controller (GV157 for iPhone, from Apple Store), which is a great controller but causes thermal shutdown/restart with this game due to excessive power consumption on 256 GB iPhone 7 with iOS 11. Gamevice Support never available by phone, don’t respond to web support requests. Apple Store swapped out Gamevice controller for another but same problem. Discovered solution (reduce the power consumption): (1) put iPhone 7 in Airplane mode (means AirPods won't work, no Bluetooth) to shut off all radios; (2) use headphone jack on Gamevice controller (Apple In-Ear Headphones); (3) turn iPhone ringer switch on (so Red indicator does not show) - Talos game turns off audio (speaker & wired headphones) if ringer is off (odd?); and (4) toss all apps out of memory (double-tap Home, swipe all background apps out). Will now work without thermal shutdown of iPhone.

Great game, frustrating controls at times

This is a great game with just about one flaw: the touch area for selecting objects is too small, especially in the default tap-to-move mode. If it were only 50% larger in radius I’d give this game a 5+ rating. As it stands however, touching a sentinel robot just a few pixels off not only fails to target it, it **steps toward** the sentinel, ensuring your demise. Virtual gamepad mode helps address this, but is a bit clunky itself and it remains frustrating to poke poke poke the screen. Given that I have the whole rest of the screen for look gestures this seems a safe fix.

Another easy interface change I’d like to see is that the jammer’s “drop” button remain even if a target is in sight. Currently, to drop the scanner targeting nothing, you have to stop moving, look at the sky, and then hit drop. Together these flaws made Labyrinth in particular nearly impossible, even in virtual gamepad mode.

Finally, when using the prism reflectors many targets fail to show up until you “nod” the view back and forth a few times. I often would get my guy in just the one right spot to reflect everything and then find that when I tried to pick the target I’d step out of position. Don’t understand why visible targets lose their buttons.

(Spoiler alert for my last comment)

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For the final puzzle, exclude all codes with the number 8. It’s too easy to think that’s the level you’re on. Mine started 88 and so I took no notice of the clues.

AAA title for $5

I’m only about an hour in and I am entertained, intrigued, and very pleased. This is easily one of the best games available for iOS and deserves to be permanent resident in the top sales charts.

If you’re perusing the reviews to decide if this is worth buying, my opinion is a resounding “yes”. Solid and satisfying puzzles are the heart of the gameplay; immersive lighting, graphics, and ambient sound effects create a beautiful and believable world; top-notch voice acting hints at your place in this world; and an excellent plot and presentation keeps you searching for answers (and questions).

The only negative points I saw in the reviews pertained to a somewhat frustrating default control scheme (switch to the virtual stick in the menu found in the upper-left corner of the screen), and occasional downloading problems (bug Apple).

Scrolling through the reviews, I’m impressed that the devs are paying a lot of attention to what is, for them, an older game (originally released in 2014). As someone who paid for Bioshock and Xcom (not cheap by iOS standards) only to see them abandoned and unplayable, I appreciate Croteam’s commitment.

Apart from the obvious references to Greek mythology and Paradise Lost, I’m also picking up vibes from Portal, 2001 - A Space Odyssey, and even the original Battlestar Galactica (the first voice reminds me of the Ship of Light). Just my impressions, and I’m sure others will have equally varied thoughts.

TLDR summary- buy it.

The Talos Principle
View in iTunes
This app is designed for both iPhone and iPad
  • $4.99
  • Category: Games
  • Updated:
  • Version: 1.4
  • Size: 1.93 GB
  • Language: English
  • Seller:
Rated 9+ for the following:
  • Infrequent/Mild Profanity or Crude Humor
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 9.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, and iPod touch (6th generation).

Customer Ratings

Current Version:
All Versions: