Animus pays homage to punishing, albeit rewarding action games of a similar nature or genre. In this sense, it may be one of the rare and interesting additions to the App Store.
If you enjoy subtle, intense boss fights, this is for you. We don’t smother the screen with numbers or excessive effects — engaging combat is the focus.
Now, let us seek out our monsters, and meet them face to face.
Animus - Stand Alone (Ire SA Edition) is the companion game supplementing continued work on Ire - Blood Memory.
"Countless possibilities had been while hope rose and fell, but all were beaten into the dust, bringing an end to the age of champions. The lands now lay desolate and empty but for the acrimonious shadows, enslaved in the falsehood of their own creation. Yet... there is one left wandering the lands in torturous pilgrimage, to escape this prison... or end it."
. Standalone (offline capable)
. Tactical Action(RPG)
. Linear progression
. Tense combat mechanics and boss fights
. Button mashing will get you killed
. New perspective (literal and figurative)
. New bosses and weapons
. 4 levels of difficulty: Dawn, Midday, Dusk 1~3 (Day 1 ~ Day 4) . 3 different endings (Dawn, Midday, Dusk)
. 4 area themes
. 24 main quests (per difficulty)
. 13/17 sidequests (Dawn/Midday: 13, Dusk: 17)
. 11 main boss fights (final boss in Dusk)
. MFi controller compatible
*Following updates: Weapon type and boss
. OS: iOS 10 ≥
. iPhone*: iPhone 6 ≥
. iPad: iPad Air 2 ≥
. iPad Mini: iPad mini 4 ≥
. Req Storage.: 2.2GB ≥
*Best on iPhone X
(Note: MFi controller compatible)
Minor bug fix
Ratings and Reviews
Solid game, only issue is the bad RNG.
Also anyone know what the capes do?
Wonderful game! but with flaws...
I’ve made it pretty far in this game and with Dark Souls being one is my favorite games of all time, I’ve been having a lot of fun with this game.
- The story is interesting and the graphics are great.
- It’s very much like Dark Souls with the controls and boss fights.
- You get invaded by player-like AI characters, and you can summon them to help you with a boss and they’ll appear with a blue aura much like Demon Souls.
> It’d be nice if these invaders and phantoms had more relevance and story behind them like in Dark Souls.
- The blacksmith looks much like Andre from Dark Souls
- There is a large variety of armor to upgrade
- You can build your character and there’s a variety of weapons to choose from
- The game is challenging and very difficult, much like Dark Souls
There are flaws to this game at this time that can be unforgiving.
A flaw that CAN be forgiven is the repetitive bosses. Repetitive bosses isn’t a problem as they eventually become mini-bosses but sometimes they’re too repetitive to the point where they become absolutely sickening to fight. Not because they’re hard but because you’re tired of fighting them and want a new enemy.
Some UNforgiving flaws is one such as the hit registration.
> Some times when an attack clearly makes no contact with you will still do damage. It’s very cheap and frustrating to dodge an enemy blow and for their weapon to hit away from you but still you take damage.
Another unforgiving flaw I have encounters is a boss fight late in the game, where you fight 2 Chaplains at once.
This fight is very cheap and imbalanced. In this fight you have no time to get any combos off and you can get spammed to death very easily as almost all of their attacks will knock you down, and right when you manage to get back on your feet you just get hit again and knocked back on the ground to which if they attack while you’re on the ground you still take damaged making their attacks impossible to counter or avoid. Count this along with the hit registration issue and it’s all the more cheap and frustrating.
Getting away to heal is nearly impossible as they have speed attacks that will then knock you down.
It’s very easy to accidentally end up with your back against the wall, and if you do then it’s pretty much game over immediately before you are spammed without any chance of countering.
This fight could be seen as some equivalent, in difficulty, to the Ornstein and Smough boss fight in Dark Souls. However in Dark Souls Ornstein and Smough have their own styles of fighting that make them go hand in hand, and on top of this you could summon Solaire to assist you and distract one of them.
In the 2 Chaplain fight they have the same style of fighting that goes well in 1v1 but in the 2v1 it’s overpowering and cheap.
> A simple fix for this would be to allow the player to fight 1 at a time, or get a head start on 1, switch one out for another boss to make it more balanced, and/or add a summon and make the boss fight a 2v2.
As the fight currently stands it feels more like chance and luck based than skill based.
Another very annoying flaw is how you can attack an enemy and they will not react unless it’s a combo.
In Dark Souls when you hit an enemy they will react, meanwhile here enemies will interrupt your attack but you won’t be able to interrupt them unless you manage to complete a combo.
Overall I would consider the cheapness and flaws of this game similar to what was known in Dark Souls 2, with the exception of the overpowered boss fight.
A master piece that was left to wither, and become frail, due to the passion, from the devs, that once nourished this art piece, now dried up.
You can see/feel all the devotion, effort and passion that went into this gem.
A true spiritual successor to DS.
You can tell the devs are gamers at heart. Full control support here. Which is GREATLY appreciated to the highest degree.
But why devs? Why no Co-Op versus some amazing bosses in dungeon raids? Why?
Such a missed opportunity. I would gladly pay for dlc that offers such co-op adventures like monster hunter freedom unite has done for iOS.
I hope “Reality” of supporting a studio, bringing roi for investors, knock some senses in your head. Such careful crafting here, and you let it slip by not “allowing” social gameplay so friends can have fun together. Yikes.
I have love for you guys & gals (if any there). You always kept it skill based games first, none of the free to play shenanigans. But co-op guys? That’s not shenanigans, that’s the start of developing a community, and community sustains studios.
- TENBIRDS Corporation
- 1.8 GB
- Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, German, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Realistic Violence
- © 2017 TENBIRDS
- In-App Purchases
- 2000 Gems $9.99
- 500 Gems $2.99
- Gem x10000 $9.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.