A mysterious tower has risen! It emits plumes of noxious green smoke from
its summit making people sick. Strange creatures infest the tower but if
nobody tries to ascend it we will all be doomed!
Are you that hero?.....
-Randomised for replay. Every run is different!
-Evolve your abilities and skill to progress ever further up the tower!
-4 Themed zones to ascend!
-Unique hazards and monsters to each zone!
-4 Epic End Zone Boss Fights!
-Loads of Gun Types including, Laser, T Gun, Bubble Gun and Shotgun!
-25 Suits to unlock each with unique abilities that affect play.
-Upgrade yourself at the end of each level with 20 upgrade abilities!
This game contains third party advertising and cross promotion for other nitrome games, both which can be removed via a one time In App Purchase.
Tower Fortress is back with lots of new content:
- New modes: Daily Tower and Hard Mode
- New themes: Monochromatic and Retro Handheld Display
- 5 new suits
- Bug fixes and minor improvements
Thank you to all the fans who have supported us!
Ratings and Reviews
I ran into this game expecting it to be a game where you ascend vertically with only weapons as methods of attack. I expected the game to revolve around this mechanic to make an amazing, fast paced level game but was very disappointed to find that the mechanic that the game revolves around was the sonic like jump attack. Since the game revolves around this attack, enemies are really poorly designed, often putting enemies really close to the player which creates a very frustrating combat system where you’re angrily trying to jump attack your way out of the situation since your main weapon cannot attack enemies that are right on you. The extremely small health pool also makes the player feel very little progression since you cannot get very far because, no matter what your skill level, enemies will hurt you once or twice every level. One would argue that suits fix this problem, since you can buy suits that increase your health pool, however, the amount of health that these suits give you are very little and hard to predict because apparently:
[+5] health = 2 health bars?
TL;DR this game CAN be good but isn’t
One thing I hate
Level design that is made to damage you one were me having played the game a lot and played every level always take damage. It’s in level one two and a little in 3 3 gets a excuse it’s very hard and challenging but if you play good won’t kill you. One won’t kill you unless you get unlucky but 2 I have played and gotten hit by 4 wizards you cannot bounce to and have to take damage to kill. I will not lie I died. When I respond I immediately died by 4 wizards stacked on top in the cubes from level one. Not 5 seconds after I died I got killed before I could even get bast the bat to kill them. I had the laser and had been dealing with the stupid wizards over and over but that took the line they are bosses not strong ones but like the floating skulls they take a lot to kill and will kill you fast. But when played right they give no trouble. But when I can’t hit them at all with bounce or shooting without taking damage it is stupid and it’s the only thing wrong with the game.
Get rid of all the cheap placement triple spider wall, stairs of wizard, box of wizard and I would play this game non stop I do play this game nonstop so I notice what needs changed.
One of the Best of it’s kind
This platform/shooter is one of the most fun i’be ever played. It’s the perfect ballance of hard and fun, making it challenging, but still enjoyable. Im a huge fan of Nitrome’s games, and this adds to my favorites. Great artwork, great bgm, and great game play (that’s what we came to get, right?). Great job Nitrome, you’ve done it again.
I would like to note two things:
1. I’m not entirely sure how the “tornado” weapon is to be used efficiently, since it doesn’t really do foreword damage, more just up.
2. The Spin Attack is very hard to utilize at times. In closer quarter battles with more enemies, the spin attack is the go-to way of getting rid of an enemy wave, as well as a healthy combo builder. But not if you get hit on your first jump and can’t get to the second, and it makes those close quarter battles a little frustrating. Now, I understand there’s a few upgrades to fix that, but since the upgrades at the end of the area are random, what are the odds you’ll get that one upgrade? This may just be my play style, but I would love a change or maybe advice on how to win those close quarter battles.
Also, this is not necessary by any means, but you could possibly add a story. Why is this knight gunner climbing this tower fortress? Does s/he have something against the mobs? Anyway, it’s not necessary because it’s not really that kind of game (at least I don’t think), but it can certainly be an idea.
- 37.7 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- © Nitrome Ltd
- In-App Purchases
- Gem Chest $2.99
- Premium $3.99
- Gem Pack $0.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.