Ava believes she can fly. Immerse yourself in this thrilling journey across a beautiful yet hazardous skyline. Weave between giant bomb-balloons, dive into turbo-charged catapults, bounce off trampolines and launch up into the clouds. Just never touch the floor.
Defy gravity. With style.
Lovingly crafted by the multi-award winning British indie studio Laserdog, Ava Airborne lets you master the sky with anything you can find: cardboard wings, rocket-propelled boots, an old umbrella, or even a jet-fuelled trombone.
TAKE TO THE SKIES: Glide Ava as far as you can without touching the floor - the further you fly, the bigger the reward!
JOIN THE ELITE: Progress Ava through fifteen levels of pilot, from the beginner’s Leaf rank to the ultra-exclusive Ace class!
BIRD BUDDIES: Get a little boost from Ava’s flying companions, from Steven the Seagull to Duckington McDuckFace!
FALLING BEAUTY: Customise your very own Ava by collecting your very own trinkets, charms and companions!
Follow Ava as she flies on Social:
© 2018 PlayStack LTD.
~ Challenge friends to the best distance flown in the new multiplayer mode! ~
v 2.1.0 Updates:
- Fixed a bug where the user was stuck in the tutorial even after flying past 600m.
Ratings and Reviews
Monetization Tactics Ruin a Fun Game
The way the developers decided to implement micro transactions into the game is so abrasive that it ruins the app. Games where you are encouraged to stay alive as long as you can benefit from a system where you can try again immediately. Here, you have to wait through 3 screens that can barley be sped up and a menu that asks if you want to watch ads for more in game currency. Pick up more than one present in a game? You have to pay to open it with in game currency. So many tactics and distractions just to tug at your wallet or get you to watch advertisements.
The game itself is fun with but has some flaws. It’s hard to judge altitude. Maybe put an indicator on the left hand side or make the steps in the sky more distinguished. The recovery system requires you to tap in order to regain control, but after you tap it feels like it requires additional taps in order to get your contraption to work.
Developer Response ,
Hey there. Thanks for taking the time to reach out. I have forwarded your feedback to the team. If you have other suggestions, could you please send a message to our team at firstname.lastname@example.org? Our team uses feedback from players like you to improve the game and any ideas you have to improve the game experience would be appreciated.
Good Game But...
So I think this game is really fun but what annoyed me is that I started playing on my iPhone. I then downloaded the game on my iPad. For some reason my level in the game transferred (7 cannonball) but my candies didn’t and I couldn’t access the store or any of my gliders.
My other complaint is that when you collect multiple presents, you can open the first one but it makes you pay for the others in candy. If I collected it, why do I have to pay to open it. Also, I think the lunchboxes that you buy for 50 candy should come as a bonus or something you can collect in intervals because you can only get one piece and you have to watch an ad to get more. Kind of a ripoff IMO. Anyway, that’s what I think about this game.
Developer Response ,
Hello. I'm sorry that you've experienced a problem with profile data in Ava Airborne. Could you please reach out to our support team at email@example.com and we can look into recovering this data for you?
As for the gifts, different coloured gifts cost different amounts to open, including one free box. I will pass your feedback onto the team regarding monitization :)
Why the change?
Developers: why did you change it? This game was one of my favorites for many reasons before your last update. The white is too bright, and the black looked better, especially on the collectible icons. The daily present used to give three or so gifts, such as some candies and a puzzle piece or two. Now it only gives you 5 to 10 candies and you have to watch a video to get another present of 5 to 10 candies. Finally, the play again screen that shows up after a run. I really liked the way it was before, with the smaller play again section and the other side that showed what collectibles and gliders you were using. So if you could change it back, I think your game would be enjoyable once more.
Developer Response ,
Hello. Thank you very much for your review and detailed feedback. I have forwarded your feedback to the development team. If you have more suggestions, feel free to reach out to us here: firstname.lastname@example.org . We are always open to the ideas and suggestions from our players!
- PlayStack Ltd
- 155.7 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish
- Age Rating
- Rated 4+
- © PlayStack Ltd
- In-App Purchases
- Sweet-O-Tron 9000 $2.99
- Handful of Sweets $1.99
- Bag of Sweets $4.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.