This is the next chapter of successful puzzle game [the Sequence].
It features new modules and introduces new game mechanics.
Create moving sequences to bring "Binary Unit" to the destination point.
Many levels could be solved in different ways, which allows to improve one's results and get into a higher position in leaderboard.
Think out of the box to get to the next level!
Create unique mind-blowing sequences!
- More than 100 hand-made levels
- iCloud Saves
- no IAP
- no Ads
Minor bug fixes
Ratings and Reviews
For the review: it’s great. Anyone who loves puzzle and logic games, it’s a no-brainer. Absolutely worth many hours of fun (and frustration). I’ve been in the top ten for a couple of weeks now with 8,000+ players, and I still keep coming back to try to improve my solutions. It’s great.
For the dev: something like this, with perhaps a more gradual learning curve, would be an absolute hit in learning environments for teaching kids to program. Doing these puzzles is basically programming, and while I was doing them I was wishing that I had a game like this when I was younger. It can teach you to really think everything out logically and make things work the way you want them to. You should look into creating programming games for kids, there is absolutely a market for that out there.
Anyhow, well made, and keep them coming.
So far so good, but...
I am only on map 2, but I found something I like better from Sequence 1. It is the method of setting sequence numbers on each device. In sequence 1, changing the number on a device did NOT mess up the sequence numbers on any other device. I like that. In Sequence 2, changing the number on a device swaps it with the other device. I don’t like that as it causes me to fight with the sequence numbers to get them all correct.
Yes, in sequence 1, it allows you to have 2 devices with the same number and then gives you an error when you try to run the machine. I would rather have that than to fight with the sequence numbers.
Some may like method 1 better and some may like method 2 better. Maybe you can make it a user option.
Forced and tedious 8 level "follow only my super basic script and then repeat the whole thing again" tutorial at beginning of game almost made me quit, and scripted tutorials keep popping back up. The bits where I'm forced to hit the single step button a bunch of times in a row to satisfy the script are worth a special note.
It's a rather smart game to be treating its players like they were so stupid, especially given it's a sequel. Ironically, the much less intrusive diagram you get with the ? button is generally way more informative.
Other problem is no scoreboard. A Zachlike without gamification to optimize number of parts, etc, gets old fast. Is my 3-point solution the best? Who knows--so who cares.
Edit: and for some reason this particular review and no other gives me a developer response notification every few days. Dev, if you’re doing something that refreshes these responses wish you’d stop. Seems to be only you.
Developer Response ,
Thank you for your feedback.
I want to note that this game is quite difficult and not all users have played in the previous part. This is the reason for creating "annoying" tutorials.
I hope for understanding.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.