Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks. Will you chug a POWER DRANK before you fight the vampire cat? Or should you cast a spell and sip the power milk? Read the cards carefully to make the right choices. Activate dungeon cards in the right order to build streaks for extra power. Tactics are everything.
~Knights of the Card Table - Dungeon Crawler Card Game~
* Polygon: 5 Best New Mobile Games, "Hilarious writing and charming character designs"
* Pocket Tactics: 4/5 stars, "One of the best card battlers to hit mobile devices in some time"
* Gamesradar+: iOS Game of the Month, "Everything you want in a not-so-serious dungeon crawler"
* Pocket Gamer: 4/5 stars (Silver), "Everything about KotCT is designed to keep you entertained"
Dungeon crawl through 3 wacky worlds--Suburbia, the Haunted Forest, and the Deadly Dojo. The mailmen of suburbia are really mad about something, I'm not sure what, but they're throwing envelopes at me and it really hurts! With 1 finger gameplay, this dungeon crawler card game is easy to pick up and hard to master. Activate cards in the right order for powerful streak bonuses, and unleash spells at just the right time to dominate the dungeon.
Descend through the multiple levels of each dungeon to slay tougher challengers. Rearrange the dungeon cards to face foes in the order you choose. Drink health drank to recover HP and power milk for an attack boost. Roll a D4, D6, or D8 based on your weapon to determine your damage. With several types of dungeons including endless dungeons, this dungeon crawler card game will challenge you and provide countless hours of fun.
With a huge collection of weapons, shields, and characters, Knights of the Card Table gives you plenty to achieve, and tons of tactical options. Play as a Sodamancer for an extra punch from potions, then pick up a riot shield and some brass knuckles to slay your foes with style. Also, everything looks so cool you'll want to collect it all.
People always ask us, "Can I carry cool weapons like this in real life?"
No, you cannot.
This hilarious card crawl will delight you with its incredible art style, soundtrack, and puntastic dialogue. Chug a gallon of power milk for strong bones before heading into battle. Collect ice pops to buy new goodies and put your gold coins in your piggy bank to save up for a new, ahem, flash saber. This dungeon crawling card game has a captivating style all its own.
We've adopted the same data privacy policies for US, Canada and other countries that we have implemented for the EU. You will be presented (and must accept) a disclaimer that this game uses third party analytics services. Although there is no advertising in the game, these services require the use of an advertising identifier to track in-game behavior so we can improve the game.
Already unlocked notification when you own something
First puzzle is a bit easier
Tweaks to make the new DM balancing a bit easier
Added character/sword/shield icons to missions
Fix confirm on exit
Show save icon
Two character unlocks at 38 and 45
Impact FX fix
Cleaning up saves
JRPGs dialog typo
Redundancy in local save game file
More tweaks to card buying algorithm
No longer overbuy good (or bad) cards
Shuffle bought cards a bit more
Fix for forced card overwriting existing card count
Include forced cards in budget
Tweaked some card cost values
Ratings and Reviews
Great personality, horrible balancing
So. This game is adorable, the writing is clever, the music is really charming, but the balancing badly needs to be reworked. For example I have never had to save up to buy anything after the first weapon, and at this point I have hundreds of pops and hundreds of thousands of gold. There is no incentive for maximizing the currency you earn since the game just basically throws them at you. Secondly, many of the cool features from rolling dice of the same number or getting critical hits rarely matters since enemy hp is so low. Similarly, the low player hp means that if you die, it’s almost always a single hit from one of the double damage enemies rather than player error, which can one shot you from full health. I like the idea of having multiple weapons equipped that use different dice, but there is almost never a strategic advantage to playing with more than one weapon. The spells should be looked at too. Other than freeze and blessing, they mostly feel like a waste of space so I spend them as soon as they show up. Anyway, my point is that I really wish the mechanics worked a little better, because the game has SOOO much potential to be a really fascinating and deep romp. Honestly fixing the currency balance and doing a blanket increase for pc and npc hit points would fix most of the problems.
Developer Response ,
Thanks for your feedback and for caring enough to share. We're still tweaking and building new game modes and things to spend your hard earned coins on. Also, further in the game you will unlock d4 staffs that have a chance to shoot fireballs/freezeballs, so those may become your go to low die weapon.Thanks again for playing.
Great Game; Can’t Put Down
I quickly lose interest with mobile games but this game has more than kept my interest. I have played for a few hours and wondered if I would burn through the game in a day but I am happy to say there is still so much more content to go.
I do have just a few nit picky issues. First, I wish enemies who do more damage had different color cards or damage symbols just to catch your eye. Second, I wish you could go back and forth between items you have unlocked. Most items seem to be an upgrade from the previous iteration. But there is a shield that has a bit less of stats but gives you an extra heart and if I had known I couldn’t go back to it I wouldn’t of upgraded my shield. Finally, I would love to possibly see more customization in the future. I noticed that my coin amount is well beyond what I need to unlock dungeons. Different colors or anything would be greatly appreciated.
I would like to say even with bringing up the issues above, these are just my hopes for the game but still love it for what and how it is. I enjoy it so much that I want more and more.
Developer Response ,
That's an awesome idea. We totally should highlight "deadly" monsters, and I think that's something that could be easy to do.
Also, you *can* equip any weapon or shield you have unlocked and bought by clicking the green check button under its card in the Forge--and you are right, sometimes downgrading to a weapon/shield combo is the right move for certain dungeons.
Many people pointed out that our "spend gold to unlock levels" idea doesn't make much sense, and we agree. We'll push out a small update as soon as we can to remove that extra hurdle.
All in all, we're super glad you like it. We had fun making it and we are very stoked about how's it's been received so far!
I’ll happily retract this review when the forfeiture of one’s privacy becomes opt-in or is otherwise not required in order for this game to be played. It would be one thing if this were simply a google-analytics type thing that could be opted out of with a check-box, and I’ve happily paid for plenty of those sorts of games because I understand how beneficial that sort of data could be to a developer when gathered ethically. Forcing the player to submit this information in order to play after they’ve already made the purchase is not the ethical approach.
Developer Response ,
We hear you--we'd rather not start our game like that either.
European data privacy laws require us to disclose and get an opt in for every user. We use the same check box in the US and Canada (even though we don't have to) because we want to be upfront about using data (via Google Analytics) to make the game better. Things we track are anonymous data like mission completion percentage, levels complete, crash reports, etc. to make sure our in-game systems are working and fair.
Sorry we got off on the wrong foot.
- Iron Horse Games LLC
- 30.3 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Portuguese, Russian, Spanish
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2019, Ponywolf LLC.
With Family Sharing set up, up to six family members can use this app.