Featuring 400+ cards and counting, 8 classes, 6 races, and 5 paths to follow along with hundreds of unique battles.
CARD FUSION & UPGRADES & CYCLING SYSTEM
Upgrade your cards and use the unique card fusion system to create any combination of cards imaginable! As you make each run you will need to carefully manage your deck, to include just what you need to survive.
To combat the problematic “bad draw” a voluntary discard and resource recovery system has been developed.
PROCEDURALLY GENERATED ADVENTURES
Adventure across the lands of Port Haven in this solo card combat roguelike. Crawl through swamp, fight over mountains, and swim through the seas all in search of loot, fame and fortune.
Game play focuses on being a perfect card crawler and deck builder for all roguelike and roguelite loving dungeoneers.
Climb your way up the Leaderboards to show just how far your character can go.
Update v1.50 includes:
- Result of card fusion is shown before confirmation
- Deck visible when choosing level up cards
- Fixed 3 Colors achievement
- Fixed total runs progress count
- Fixed several card descriptions
- Several Chinese language improvements
Ratings and Reviews
It seems RNG > Skill but still fun
Sometimes you just get crappy hands dealt and I've often found myself unable to do any damage at all with certain builds in the very first fight. But if RNG works in your favor, it makes for an interesting game to waste a few minutes at a time on.
Feature request: Would love some sort of visual distinction between buffs and debuffs. It's annoying touching each buff, especially when there are two rows worth to learn what is what and it would save those accidental combinations that could amount to huge damage being completely negated by a debuff on myself or a buff on the enemy.
Also, I might not have noticed but the fusion system seems kind of wonky. For example, there doesn't seem to be any benefit to fusing other than to save a second playing one card instead of two. And in fact, it seems that there is a bit of a detriment. If I were to play, say an action card that makes the next action card played do additional damage, then play an action card, it does the additional damage. But if I guess the first card with the second, it doesn't give the effect so there's no savings in cost to use but there's a loss in utility. I would think fusing should provide an obvious benefit but in this game, it's not entirely clear but that may perhaps be because I'm still learning to play the game and don't know how to exploit the mechanics best.
Great Roguelike Deck Builder
Game is deceptively deep. Three starting character traits can yield different synergies with varying degrees of effectiveness. The real challenge is discovering the optimal build for each combination. The hook is finding a synergy that not only gets you safely to the end-game, but allows you to dominate the final boss. True: the card graphics are very minimal with no animations and limited effects. True: you will die frequently, it’s a Roguelike. But like all great RL’s, death is its own reward, as new cards unlock after each run. True: the final boss is very difficult, but what good is a final boss if they aren’t challenging.
This game is not for the shallow, impatient or anyone who doesn’t enjoy the challenge of roguelike mechanics. This game will definitely appeal to the patient, tactically-minded player who doesn’t need their hand held, doesn’t require AAA graphics to hold their attention, and values the challenge and replayability of roguelike games.
I regret purchasing this game
The idea and implementation are great, yet I have found “simulated difficulty” multiple times. For instance I use a card that will remove up to 3 action points. I use the card and it removes 3 bringing the enemy to 0. The enemy has 0 mana, yet uses 3 attack cards and 1 mana card and kills me... Of course it’s the final enemy before I can shrine and fight the boss. This is impossible, they were not cards played that require no ap or mana, I watched the entire thing and they were 100% action and mana cards. There have been multiple times where this occurs. Other times I see an enemy use a lvl 1 block, 1 star, and receive 6 total block. I have also had situations where I had 5 block the enemy uses a single damage card and I not only lose all 5 block but take damage as well. In all these instances there were no status effects on myself or the enemy.
I can’t keep playing a game that randomly decides when it will kill me, a game that hardly plays by the rules it lays out. I wont request a refund because I really enjoyed the game, but I wont waste any more time on it.
- One Up Plus Pty Ltd
- 171 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © One Up Plus Trust 2019
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.