By gandreas software
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A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch:
- Playable in either "ASCII" mode, or graphics mode (just rotate the device to switch)
- Obscure keyboard commands replaced with a simple taps for movement, or a handy command picker.
- Commands can also be activated by a unique gesture based command - want to search for a secret door? Swipe across the top of the play area (all the gestures are shown on the command picker for easy reference)
- Graphics can be zoomed in/out via pinch
- Completely faithful Rogue experience (all the levels, monsters, potions, scrolls, etc...)
Explore the Dungeons of Doom and retrieve the Amulet of Yendor, or die trying!
Perfect little 'casual' dungeon crawl game.
There is a reason why Rogue is a classic, and I'm still able to enjoy myself 23 years after I first saw it. I was even playing this on my PC less than ten years ago while waiting for a download to complete. Sure there are more advanced clones of this (Nethack, Larn, Moria, etc..), but Rogue excelled with the simplisticness. I was hesitant over the touch interface, but actually I warmed up to it after a few games. (In fairness, the somewhat obscure keyboard method wasn't much better on PC's, but it was all we had.) I'm embarrassed to say that my largest complaint was simply that it may not be a great fit for the itouch. The screen is just a little too small to play without eye strain, and a zoom feature would make this much more comfortable to play, even though when I've had it on other versions (like for the Atari ST), I always needed to keep zooming out in order to see the whole map in order to figure out which direction to go in next. However, I say 'was going to be a complaint' because I played it several times without realizing that if I rotated the screen, the game automatically zoomed into a well drawn and playable closeup. Very nice. It may feel a little old school to some, but it is definitely well worth the playtime.
Execllent port of a classic
This is a faithful recreation of a classic game that I have played on & off for over 20 years and have still yet to win. The iPhone is not a great platform for this since it made use of a full keyboard. The devs did well with the interface though, as the most frequently used commands are easy to do & remember (not that you really need to if you use the button at the bottom). However, the graphics mode of this feels unplayable to me as you only see a small portion of the map - leading me to go into the same place twice unnecesarily. It's a good thing I like the "old school" ASCII interface though.
I recently purchased "Rogue Touch" and it was not disappointing. They actually made the interface much smoother than this one (no screen commands and fewer presses to do actions), and the map they have in it fixes the gripe I have with this game's "graphics mode". If you like the feel of the free Rogue but not the interface, I'd suggest spending a buck or 3 on it.
A nice feature for future updates:
1. A "recall last message" command as sometimes you can miss it.
Excellent idea, but could use improvement
1. As others have mentioned, there is a throwing bug where it throws something other than the intended item. 2. The response to transition between portrait and landscape view when the screen is rotated is slow and sometimes doesn't respond at all. 3. Pitch zoom is fine for photos, but terrible for games. Would suggesting using a two finger/three finger tap gesture for zoom in/out. 4. Does each character icon have different stats/characteristics/item specific luck? It seems that the only change is the icon. 5. The embbedded faq mentions the importance of saving the game, but I didn't figure out how to do this. Seldom if I close the app I can pick up where I left off, more often it starts a new game. 6. Difficulty selection would be nice. 7. Please consider a port of Larn or uLarn. It's more diverse than Rogue and much more entertaining.
- Category: Games
- Released: Nov 28, 2008
- Version: 1.0
- Size: 0.4 MB
- Language: English
- Seller: Glenn Andreas
- © 2008 gandreas software
Compatibility: Requires iOS 2.1 or later. Compatible with iPhone, iPad, and iPod touch.