By Steph Thirion
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This award-winning space game shook the Earth with its playful use of multitouch, and its stylish, fluid and abstract audiovisual design.
You're in charge of a universe where planets can be blended together into giant orbs or split into dwarf planets, and where a simple set of rules enable a large variety of different landscapes and gameplay styles.
This is a fast-paced and intelligent puzzle game that will push your boundaries as a player.
*** AWARDS ***
* IGF Nominated for "Innovation in Game Design" *
* Winner of the IndieCade "Auteur" Award *
* BestAppEver Winner for "Most Innovative Game" *
* In Gamasutra's Top 5 iPhone games of 2009 *
* In Boing Boing's Best Indie Games of 2009 *
*** PRAISE ***
“ A multitouch marvel.” EDGE
"A multitouch masterpiece." Touch Arcade
"There's nothing else like Eliss." Gamasutra
"One of the most essential games for the platform." Boing Boing
"A sublime techno-toy." AppleInsider
“Eliss is brilliant fun.” Indie Gamer
"There isn't another game like Eliss -- she's one in a million." Offworld
“A multitouch marvel and indie favourite. [...] This is puzzle gaming at its most intuitive.” EDGE
“The multi-touch controls are a revelation.” Cult Of Mac
“There's no game in the AppStore that uses multitouch so fully. [...] Eliss is not to be missed.” Touch Arcade
“Eliss is the kind of game that gets me excited about the iPhone as a game platform.” 1UP
"A curious concoction of accessible play and alien origin, unlike any other game and baffling precisely because of its uniqueness, and destined to be the standard of tomorrow." Boing Boing
What's New in Version 1.1.1
Fixes an audio related glitch on iPhone OS 3.0.
Fun, challenging, and addictive!
I got the lite version first and had to get the full game! A nearly perfect game and a must buy! It is one of those games whose core play is deceptively simple, and the first few levels ease you in to it. Then you have a level that really takes a while to get through, followed by a couple easier ones, but they each are unique and build a new skill so when the next tough one comes, you have to combine those skills and it pushes your concentration and finger dexterity. Is it too tough like some say? Maybe, but I think that's refreshing-- too many games these days baby you the whole time so anyone can beat them. I welcome this type of challenge, it feels like I really accomplish something when I beat each level. Plus it feels very futuristic and intelligent to play, like I'm splitting atoms and moving molecules around for some important research :-) I'm up to level 12 and ready for more! Requests: how about an infinite free play level to play more casually or as a time out when you're stuck on a hard level, or include a level editor to create our own using different parameters! More music variety would be cool too, there's only 3 tunes that rotate right now.
Genius Design | Genius Gameplay
What I have found lacking in many of the games released for the iphone is that they are not at all imaginative and get bogged down in their focus on arcade style play by utilizing the tilt and touch features the iphone offers and overdeveloped graphics that do not translate well to the small screen. Too often I have found myself annoyed with gameplay and control--really, how can tilting a screen be akin to steering a car? The literal translation is cheesy and gimicky. Eliss, and designer Steph Thirion, have found a happy marriage of gameplay and touch that forces the user to get into the game like never before. By focusing on solid design (and not on 'realistic' arcade style graphics and gameplay) Eliss allows the gamer to focus on what is seldom featured on the iphone...THE GAME. Comparatively, this game is for the iphone what World of Goo is for the Wii--an unpretentious, resounding success in enthralling gameplay and simple design. This is far and away the best game I have played on the iphone--it is a design to behold and will almost certainly be seen as a classic in years to come. **As a side note the music and sound effects are just as beautiful as the graphics.
Really Cool; Very Unforgiving
Dear Steph Thirion, I bought this game five days ago, and I am quite addicted to it. When I close my eyes, I see squeesars! I am deeply admiring of the graphics, the music, and the sound effects. The game is indeed quite unforgiving. I wish contact between planets didn't eat one's life away quite so fast, esp. when they're only brushing one another. I think in addition to regaining strength from picking up stardust, maybe one should get a bump up with each successful supernova, too. I am up to Sector Fifteen (being amazed that I got past Sector 4teen), and I fear I will be there for a really long time. I can't make more than two supernovae before I've eaten away all my Life. For that reason, I also suggest including an additional song to play in the background (are there two at this time?), and that the songs should rotate from attempt to attempt within each Sector. Just to give each song a rest between frustrating attempts. Also: You should add some kind of cool sound effect for when the game opens and the attenna goes up. I really love all the aesthetics of this game, and the concept is great, too. (It's totally fun making dwarf planets!) So: Congratulations on it, and Thank You!