By Sean O'Connor
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The game now has 50 different maps to play on!
Conquest is a version of the classic board game where you combine risk and strategy to conquer the world. As well as the standard world map there are 35 other maps included in the game that you can choose to fight over.
You can play solo or multiple human games against the randomly selected computer controlled opponents, each with their own personality and strong artificial intelligence.
"I found myself playing this game constantly for a week; this game is super addictive" - Pocket PC Life
"5 out of 5 cows" - TUCOWS.com
"I challenge anyone to give this 30 minutes of his or her time and not become hooked. Kudos to Sean for providing a simple, clear and at times challenging game in such a small package. I’m certainly having problems putting my Pocket PC down now!" - www.ultimatepocket.com
"Everybody should have at least one Risk clone tucked away on their hard drive. This one - Conquest - is the best I've come across" - EuroGamer.com
™RISK is a registered trademark of Hasbro Inc. Conquest is not associated with RISK or Hasbro in any way.
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What's New in Version 3.4
- compatible with new 4 inch iPhone screens
Better than RISK
This version offers so many maps and options for any taste that I don't see how anyone can rightly feel they haven't gotten their money's worth with this app. I never found the dice to be rigged. There is even a statistical analysis of the dice throws to convince you of this. I think the people complaining about this just don't seem to understand that improbable does not mean impossible. If you throw the dice enough times, you will get improbably strings of results like losing 64 to 6. The frustration involved in such a defeat just makes it more noticeable. I've also been on the winning side of such lopsided victories but tend not to get as excited about those. Actually, I play with the dice off option which trades off armies evenly one for one on attacks and defenses. That takes the luck factor out and makes the game depend purely on strategy.
The only reason I've given this version four stars instead of five, is because of the wild spinning that has started recently (but not that frequently for me) and the fact that it seems like when I play with my favored options, the territories are not actually randomly distributed but always come up in exactly the same pattern, and then are assigned to one of the four players.
Bug since launch...
I've had this game since launch, and it has always been bugged.
To those who say it is not bugged, test this and then tell me it isn't bugged...
Start any game. Attack any territory with 1 more troop than you need to capture. Watch as 1 troop vanishes.
On the more difficult settings, where the computer appears to favor attacking the player over other computer opponents, it can be difficult to win, when you lose extra troops when making tactical captures (12 armies capture a territory with 3 armies, but it costs 5 armies to win).
You can lose one army every turn if you are not very careful - so, downgraded to two stars.
Great! One tweak neede.
This is a great game. The ability to have so many different ways of playing Risk is fantastic!
Only once tweak is needed. Please add an additional card option so that cards continue to go up forever but by just one. Maxing out at 16 gets boring, and going up by fives results in games ending in less than 10 turns.
Thanks for making it.
- Category: Games
- Updated: Nov 09, 2012
- Version: 3.4
- Size: 60.0 MB
- Language: English
- Seller: Sean O'Connor
- © 2009 Sean O'Connor
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.