Ports Of Call
By Dipl.-Ing. Rolf-Dieter Klein
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Ports Of Call
The Maritime Simulation Game
** ON SALE till next update **
new: real map used (internet required for this function) - see your ships on a worldwide map -- and look at the game harbors in reality.
Ports of Call has a long tradition
the first version was released
on the Amiga 1986 with other versions
Now the classic game is getting mobil. It features the classic design.
Rolf-Dieter Klein, Martin Ulrich,
Munich, Bremen, Germany
A Background on Tramp Shipping:
The traffic of goods by sea is organized in accordance with international agreements and contracts between individual countries.
About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are
open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.
The Object of the Game
Each player founds his own shipping company, with a starting capital of $4.6 million to buy ships. Freight and ports of call can be chosen continuously from offers on the market.
Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.
After unloading his cargo, the captain is credited with the agreed payment. Then he may refuel, make necessary repairs,
and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words,
he must have a more productive company than his competitors.
A player's chances of success improve the more he knows about international shipping. All data for the game originated
from actual developments in the maritime world: the fluctuation of freight rates, refueling costs, port charges, and ship operating costs.
But the game is not a pure economic game, also a ship simulator is integrated, and the captain can steer his ship manually, either if necessary, or to save money and
get a good status.
In summary, Ports of Call has been developed with this motto in mind: "Software with Hard Facts."
latest hints: start using preowned ships, and keep them in good condition to avoid disasters (like rats for example).
To avoid the burglar, visit your office in a regular interval.
Now toggle for fullscreen !
Integrated Gamepad control for sim2d.
Look on our forum for first help and tutorial on youtube.
The next update will support parallel running music and language support: german, french, dutch, norwegian, swedish,
italian, finland, daensk, portuguise and spain ! Currently testing.
see youtube video:
for demonstration and short tutorial.
What's New in Version 1.7
1. when using a ship with bow thrusters, now the buttons are labeled st2 and pt2 to avoid confusion with the behavior of s++ and p++ for normal ships. You can steer a ship sidewards with those controls (high ships)
2. the map display shows now a waiting text, for longer loading times, or shows a text on the screen when internet is not available for example.
Not a bad game but...
there are a few overwhelming amounts that turn me off on this one such as the "Pirates", the "thief's" from the company funds and the lack of ships, it don't matter if you buy it or not the ships are still the same, what happen to the different kinds that you could use like in the 1986 version? they say if you visit your office more that the stealing wont happen and thats not true, if any thing it seems like it happens more after you visit the office, also if the governments of todays world were as good at finding contraband as the governments in this game there wouldn't be any problems in the world, I am sorry but today's african coast pirates don't make that many successful raids on a ship that size without a fight or a government coming down on them, if your gonna make a realistic game as listed on your website by adding contraband, people stealing from your funds and bogus pirates that rob you better then real ones do then you better start by adding the punishment that comes along with it such as government interaction embezzlement investigation and so on,
Good sim game
I got this game because I like sims and I wanted to see the google maps integration. The map integration shows up at the beginning of the game and you can see all the ports of call. It's pretty cool that you can see where they are and what they really look like. For the game itself, the graphics are not as polished as some other titles, but that's not what this game is about. Working your ships and building your wealth is. I enjoyed piloting the ship into the different harbors. Also, some of the other challenges were fun too. Eg, you have to avoid collisions with other ships using radar, etc. I kept thinking I'm going to stop playing but kept going one more round. Worth a try.
This is a very deep and engaging game that offers a unique experience. It's apparently a port from the Amiga platform which I had never played. The only warning for people is that it's definitely not a "pick-up and play" in the grocery line kind of game. It takes some time to learn and time to play which I don't happen to have a problem with (being a seasoned PC gamer) but some may find it intimidating. The devs seem to be very active with this app constantly updating and taking feedback which is always great to see. Overall a great effort sure to please deep strategy fans.
- Category: Games
- Updated: Oct 30, 2009
- Version: 1.7
- Size: 2.9 MB
- Languages: English, Danish, Dutch, Finnish, French, German, Italian, Norwegian, Portuguese, Spanish, Swedish
- Seller: Rolf-dieter Klein
- © (C) 2011 Rolf-Dieter Klein
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.