Rebirth of Fortune
By Dotomchi Games Inc.
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Strategy RPG with Customizable Units!
“Rebirth of Fortune” is a tactical role-playing game borrowing the combat mode made famous by such Strategy RPGs as “Tactics Ogre” and “Final Fantasy Tactics.”Up to eight of your units battle hoards of mercenaries in turn-based, strategic combat on various terrains.
Upgrade and customize your own units to compete in a chess-like strategy game of position and power.
Goal of the Game:
Your eight individual units share a mutual relationship and utilize various strategies and skills according to their disposition. A devisive strategy is required to beat each of 200 stages and various enemy AIs. If you eradicate the enemy you will be rewarded, and using the rewards fund you can upgrade your units and prepare for greater combat.
The Game Rules
1. Before combat you should customize your force and position your units within the spaces allowed. Create and position your units according to the strategy you devise.
2. When it is your turn you select your unit to move and designate the act (attack/special). One turn is limited to 30 seconds, and if your action is not completed in 30 seconds your turn will be passed to the enemy.
3. Unit color turns dark and the unit becomes disabled after it acts. It can act again when the unit color returns to normal a few turns. This attribute is related to the agility of the unit. Units of high agility have relatively short periods of time to be reactivated.
4. You can move the unit to attack the enemy within the unit's individual range of attack. You need a proper strategy according to the terrain and the attributes of your units because each unit has its own field of movement, range and method of attack, and damage value.
5. Once you select to attack an enemy unit, a white circle appears on your screen, which continuously changes its size larger and smaller. This is related to the attack power and accuracy rate. Inflict maximum damage on the enemy unit by touching the circle at its smallest. Also, the most favorable attack positions are when you are standing beside or behind the enemy unit.
6. After your unit performs its action you choose in which direction your unit will wait. The unit receives different damage values according to the direction it faces when attacked.
7. The jeweled icons and gauge bars at the top of the screen indicate special techniques available. Some units use just one orb per special, while others use more (up to five, for extremely powerful spells/buffs). When the gauge fills up, a new orb appears. The gauge bar fills up slowly over time, but fills faster when your unit is attacked or killed.
8. Each unit has a unique special ability according to its class and orbs available. Special techniques are very powerful and can turn the tides of war. You should be ready to collect orbs and use the proper special technique according to your situation in battle.
9. When you progress in battle and anihilate the entire enemy team, you win. Because the healer unit has no means of attack, a team is considered destroyed even if it has a healer still alive. With the compensation obtained from victory, you should upgrade your units and get ready for the next battle.
10. In the beginning you won't be able to use all eight units. You should upgrade your available units with the war funds obtained from battle, and you'll be able to use the locked units upon meeting the unlocking requirements. This configuration is a sort of growth tree.
What's New in Version 2.08
Updated more games.
Modified unit scale.
I liked it, but could have been much better
A fun distraction for a bit, but too many levels of monotony. Levels have varying unit combinations, but after a while you can cruise past levels without needing to switch up your units. No story line, no big boss monster at the end, no way to customize units, no reason to use lower leveled units after new ones become available. I beat all 200 levels and the only thing that kept me going after a while was wanting to see the end.
Also, unit balance needs tweaking. I was mixing units, but stopped that once I figured out that if I just used 8 Sorcerers and leveled them up, I'd gain a full bar of ether a turn, have 8 units with at least 3 times the HP of enemy units and massive attack power, and be able to use Meteor (full screen massive damage) every 5 turns. And for those nasty magic immunes, 4 orbs gets you a mind control spell that can't be blocked. After that, I tried switching to Knights or Ninjas or something else, but they weren't nearly as efficient.
That's not to say the game isn't worth getting and trying out. I got it at $0.99, which I think is a good price for it. Maybe $1.99 if a few tweaks were made to make it less monotonous.
Just OK but it is free...
This game is reminiscent of Final Fantasy Tactics but not nearly as challenging. There is a decent variety of units to unlock but the AI is pretty poor. I have played through all 200 levels and only recall one level (100) that was truly difficult. I lost maybe 12-15 times total on all the other levels and did not need to upgrade my units after level 125 or so. This says to me that the AI is far too weak and that to complete the game is basically just a grind. But it's free, it's 200 levels, and the animation is pretty good. So, 4 stars despite the caveats given above.
Fun Tactics Game
I love this game. Beautiful graphics, varying maps, decent AI that needs some strategy to best. However, I have a few complaints that justify the 4/5 rating.
> No enemy unit information. Why can't we tap an enemy to see their health?
> No undo. Why can't we move a unit, see that they aren't in range of an enemy unit, then undo and move in range?
> Enemy units are unplayable. The units you provide are great, but I would still like the ability to put a Gargoyle on my team. "Get all units to level 50 to unlock the next tier of playable units."
All in all, this is a fun game. Don't get me wrong with my complaints - the game is definitely playable and extremely fun. I am simply comparing the mechanics of this game to others such as FFT and Tactics Ogre.
- Category: Games
- Updated: Oct 05, 2011
- Version: 2.08
- Size: 62.4 MB
- Languages: English, Korean
- Seller: Dotomchi Games Inc.
- © Dotomchi Games
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.