By Matt Rix
Open iTunes to buy and download apps.
"The best puzzle game on the App Store."
What's the difference between Trainyard and Express? In the full game there are more than 100 more puzzles, and you can even MAKE YOUR OWN PUZZLES.
The full game also has splitter pieces, which are AWESOME.
Trainyard Express Features:
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ Over 60 fantastic puzzles
+ NO ADS
+ Hundreds of ways to solve each puzzle
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Game Center
+ Engineered for low battery usage
+ Colour-blind mode
+ A year in the making
+ Developed in my spare time(support indie games!)
Stuck on a puzzle? There are over 1.2 MILLION player submitted solutions at http://trainyard.ca/solutions
Trainyard Express is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use basic colour theory to combine trains of different colours, use timing to merge, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (email@example.com)
Proudly made in Canada.
Known issues (minor):
- If some provinces can't be unlocked even after you've solved all the available puzzles, that's a bug: Go to options, switch to player 2 then back to player 1 to fix it.
- Sometimes, the sounds stop working. Close the app using the multitasking bar to get sounds back.
Trainyard Express makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.
What's New in Version 1.66
+ Game Center
+ Universal (works on iPad)
+ New puzzles
+ Hundreds of other bug fixes and improvements
A must have!
I don't usually write a review, but, since I lost my iPod a year a go, and bought a new one few weeks ago; when I installed my lost iTouch's backup I realize that I used to play this game a lot, but got stuck in one puzzle. I wasted hours triying to unsolved it until yesterday... A couple of friends and I traveled to Mexicali, and before we started to leave the city to come back, the car started to heat up, we couldn't find a solution, and we where running out of hope to find a place opened where we could fix this trouble. A friend went to look for a garage; he came back half an hour with good news: he found a place that was closing and the owner offered to make us the favor. To kill the time I started to play Trainyard EX, even tho I new I wasn't going to find the solution for this puzzle that was buzzing me for days... Gess what. I solved the puzzle the first try! I couldn't believe it. I told my frien that everything was going to be OK, that I got a feeling. Ant that feeling was right! It may be a coincidence, but I feel like not.
The car was fixed and we returned to Tj in time. It was a good trip, tho.
Long time user, first time reviewer. A friend showed me this game, and so far, I have yet to stop playing. It's quite addicting!
There are, however, a few details that I think should be included. During gameplay, I would like a short description on the side or something to remind me what rules are implemented at the time.
Additionally, and I'm sure I'm not the only one, but I'm a bit dyslexic when it comes to mixing colors. I would like to see, along side of the description I mentioned earlier, to see a color mixing chart, like having 2 colors like "blue" + "yellow" = "green". I always end up intentionally colliding the trains just to see what color they make, then I forget again and have to do it again, and again.
If anything, these could be preferences you can set in a settings or preferences menu.
Overall, this is an extremely addicting game for me :)
Elegant but dasterdly tricky puzzle
The puzzles start simple enough, but build up to brain-twisters that either make you think you are a genius for solving them so quickly, or an idjiot for not being able to solve what looks like a simple problem. I am pretty sure I will be buying the paid version, I've already gotten 2-3 hours of play from this version, and still have not run out of puzzles.
For an indie game, this has nice sound effects, and pleasing graphics. Well done!
I like the whole Canadian province thing too.
My one suggestion is that I find I am trying to draw improvements on the board and need to go click on the "start again" button. Is that extra step needed? Why not slide right back into drawing mode when the trains finish and you don't solve it?
- Category: Games
- Updated: Sep 01, 2011
- Version: 1.66
- Size: 8.1 MB
- Language: English
- Seller: Matt Rix
- © 2011 by Matt Rix (Magicule Inc.)
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.