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Colorbind is a relaxing but challenging puzzle game.
Move and fold paper strips by dragging them with your finger. Use them to join dots placed on the screen.
Easy to learn, yet hard to master.
– 84 Levels (Easy / Medium / Hard)
– Listen to your own music while playing
Due to popular demand, here's a list of the main rules of the game:
– Move a paper strip over a dot of the same color to collect it.
– Collect all dots to complete a level.
– Empty dots don't count.
– Fold a paper strip to change its direction.
– Horizontal paper strips are darker, they underlie the vertical ones.
– You can't collect a dot on a corner of a paper strip.
– You can't fold a paper strip on top of another.
– If a dot is covered by two paper strips, it needs to share its color with the one on top.
– Once a level is completed, tap outside the menu to see it in full display again. Take a screenshot if you like.
For more information and a gameplay video, please visit www.nonverbal.ch
What's New in Version 1.01
# 1.01 Hotfix
– The preference of showing/hiding the background grid is now saved when quitting the game.
– Fixed a bug which allowed players to move the gray paper strip on level 55.
– Fixed a bug which occasionally made a paper strip disappear on levels with three or more different strips.
Wraps You Up!
If you've read the other reviews here you've already gotten the idea that this game, while simple in concept and intuitive to play, is increasingly challenging and enjoyable as you progress, all of which is accurate and true. And then there is the beauty and attractiveness of game. Sometimes it is fun to clear the little dialog box that pops up (just tap once on the background) after you complete a game to just view the pattern created by the solved puzzle! And, if you REALLY like the finished pattern, why not do a screen grab of it by pressing your iPhone's Home button and Sleep/Power-on buttons at the same time? (You could use this technique to keep a record of solutions to some of the more challenging puzzles too.)
The game is so easy to grasp that the instructions consist of a simple tutorial level and there are some "achievments" that are not necessarily explained but that automatically unlock after you "achieve" them. Some are significant, others are just a fun acknowledgement like how many meters/feet you've covered or rollbacks you've used. Not serious, just fun stuff and that's what games should be - FUN.
If you don't have fun with this game you're either doing wrong or just don't have the patience and creativity to enjoy it.
Now can anyone help me with the solution to puzzle 78?
Create Beautiful Patterns While Finding Thoughtful Solutions
How to play:
The board starts out blank with some colored circles strewn about. In the corner you'll see the tips of different colored paper. Use your finger to drag the strips of paper across the board to cover the circles of matching color.
When you change direction of the paper, it creates a corner fold. While you can cross over other flat strips of paper, you cannot cross a corner fold. It's like a roadblock. Also, a circle can only be covered by a flat strip of paper and not a corner fold. Within these rules, you must cover all of the dots with the paper of their matching color. *Note* If two pieces of paper cross a point, the color of the top paper counts.
The solutions to the puzzles create wonderful patterns from the strips of paper. All of the colors complement each other so well. I just wish the icon were a little nicer and used more interesting colors like the game uses.
So close to finishing!
I have only 63, 82, and 84 left to go before I finish the game. Win it? Nah, I've already won! The prize was in the playing. So rarely fo I find a game like Colorbind that enthralls me so, and even rarer when finishing is so close it is palpable. Colorbind is the perfect game because throughout it's 84 levels, it has been constantly challenging and fun, yet I have been able to progress at a sufficient pace to keep my interest. The simplicity of rules and game structure make this accessible to many players without sacrificing anything. Finally, all this is accomplished without relying on a clock. There should be a universal ban on time-bound games in my opinion, because the constantly running timer does nothing more than turn a hobby into a stressor.