By Touch Foo
Open iTunes to buy and download apps.
Featured by Apple in the "Great Platformers" category!
A highly acclaimed iPhone platformer now in HD for the iPad! Read the reviews below to find out more. (Please note that the HD version only adds improved graphics and iPad optimized controls. Otherwise the game is the same as Soosiz for the iPhone.)
"This is the best platforming game that we've played on the iPhone. It adopts the usual trappings of a traditional 2d platformer but perfectly mixes in a gravity defying mechanism that turns out to be a lot more than just a cute gimmick. Combine that with great controls and a ton of content, and you have one of our favorite iPhone games."
"Soosiz is without question the best platformer yet on the App Store. The game uses gravity-centered gameplay, like that of Gomi, but much more fast-paced, to turn a good platform adventure into something extraordinary."
"This is the first title to hit the iPhone that provides the true platformer experience, and then flips it on its head. The game is an absolute wonderful experience, and then there are great sounds, visuals, and controls." Rating: 5/5 Must Have
"Soosiz manages to capture almost everything that was great about platformers from years gone by, as well as spinning the genre on its head – quite literally." Rating: Silver Award
"this developer has polished its game so well that it deserves to be recognized as the most Shigeru Miyamoto-esque platformer yet released for the iPhone and iPod touch." iLounge Rating: A-
"Soosiz managed to beat all odds and catapult itself to now THREE of the iPhone’s best platformer levels."
Darkness is falling and your friends are missing. Do you have what it takes to save the world? Experience the groundbreaking gameplay mechanics, excellent playability and pixel-precise controls in this gravity-defying platformer where words like up and down get a totally new meaning.
Simple controls make Soosiz easy to learn, but it's a challenge to truly master the game. Enhancing your skills will be essential in beating the new gameplay elements and enemies introduced in each world. Watch out for the reduced gravity in space, slippery surfaces on the ice, gravity fields, freezing fountains and more.
A PIECE OF ART
- Stunning cartoon graphics and smooth animations
- Lively worlds filled with astonishing special effects
- Level design taken to new dimensions
- Captivating background music by Kevin MacLeod
HOURS OF FUN ADVENTURE
- Explore 7 beautiful worlds
- Complete 66 challenging levels
- Beat 7 bosses in epic battles
- Discover all the secrets
- Master the unique gameplay mechanics
Soosiz introduces a polished concept with intuitive and simple controls to achieve a fantastic platforming experience.
Check out the trailer video at soosiz.touchfoo.com
What's New in Version 1.3.1
- Added Game Center leaderboards and achievements.
- Added support for multiple player profiles and for transferring player profiles to other iOS devices by email.
This has to be one of the best games ever made for the iOS platform. And the reason I write this review now is the disappointment in not seeing it in this weeks Stylish Games highlight in the app store.
And this game has soo much more than great graphics and a good story. I initially bought it for myself, the way I get games for the kids, I always try them myself first. I figured this would be too hard for the then 5 1/2 year old. Of course he saw me playing it and wanted to try it. And boy, how amazing it was to see him learn the skills and master this sweet magnificent little (well large) game. Worlds turning upside down, and how he finds the next jump, and just went flying out in universe.
It is also awesome to see how this game has helped develop his imagination and real world understanding of maps. We now have 100s of sqm of maps drawn up by the kids them plastering A4s together, and the games they play outside with maps hiding things and making maps to go look up stuff.
Looking forward to see a sequel from Santa-land soon... If you need more maps, ping me. Got loads of them...
Good, but gets very hard.
This is definitely a great game for the iPod/iPad. The gravity system is really unique and fun to work with. The art style is a little basic in my opinion, but works well with the game.
The difficulty ramps up hard in the later levels. I found that the invulnerability time after each hit from an enemy was not timed well. This led to many situations where a cannon would simply hit me three times and kill me, or I would hit a spike in a water level and be vulnerable again by the time I sank all the way down, so I would lose two hearts from that hit. It's all little cheap things that add difficulty to the the game.
The blue coin levels get ridiculous. Without the ability to scroll ahead, you often have to guess where you will land or go and hope for the best.
This is still a fun game, and arguably one of the most legit games being that it is complete and isn't try to IAP you to death. But if you are a perfectionist, be prepared to play some levels ten, twenty or thirty plus times.
Great game, but be careful!
This game is darling. It is reminiscent of Mario and other games like it- but it definitely has it's own style.
My only problem with the game is the movement of the game. It is actually a really fun idea- the character moves around different little "planets" but always in a circular fashion. I wish I could explain the movement better, but the point is, it makes me SO sick to my stomach.
This isn't something I would even want the developers to change, because so much of the gameplay relies on this style. I am adding this in the review simply as a caveat to others who might have the same problem as me. Generally speaking, if you are sensitive to motion-sickness via certain games, (for me, first person shooters usually do it) you might think twice about purchasing the game. Though at $0.99 it's probably worth the risk to see.
I'm sad because I can't play this adorable and well-written game. But again, personal problem and all that.