Reiner Knizia's Medici HD
By Codito Development Inc.
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Become a member of the infamous Medici family and compete to see who can make the most money in a no-holds-barred bidding war.
"[...] works amazingly well as an [iOS] app. Medici is a wonderful game and a true antidote to button-mashing video games." - TUAW
"We have yet to come across a Reiner Knizia title that we did not fall in love with, and Medici is no different. [...] a great value, earning 4.5 [out of 5] Dimples." - AppSmile.com
"Medici is in an excellent position to provide a boardgame experience for multiple human players [...] I don’t see this app coming off my [device] any time soon." - BoardGameNews.com
"[...] the gameplay rewards surpass other games — many of which are deleted once beaten. [Medici] represents a great step forward in board game ports for more serious board game fans." - BlogCritics.org
You are merchants in the fiercely competitive, but wealthy age of the Medici family. Your ships sail throughout the known world selling the goods you buy. Every day you go to the market where you must compete with other merchants for the merchandise available that day.
As lots are purchased they are immediately loaded onto the waiting ships so that the ships may depart as soon as the market closes and the tide is high.
When the ships set sail to deliver their merchandise to foreign ports, the merchants gather to calculate their earnings for the day. A merchants earnings are based on the total value of the goods they bought and the number of each commodity compared to the other merchants.
With no setup time required, no pieces to lose, and no arguments about the rules, the future of board games is here and Medici gives you exactly what you want -- to play!
How to Play:
Combining deep strategy with an intuitive and beautiful interface, Medici is easy to learn but hard to master. Choose your favorite of nine different historically-based Medici characters, and then discover their true personalities as you compete against them in solo play.
On a players turn, they open crates on the dock, then auction them off to the highest bidder. At the end of each day, Florins are paid out to the merchants with the most valuable shipments and who have shipped the most of each commodity. The player with the most money at the end of the three days is the winner!
No set up required
Fast, easy, and fun game play for 3 to 6 players
Stunning HD graphics
Support for 3 modes of play: solo, "pass and play", and "hotseat" (around the table) play
9 different historically-based Medici characters to choose from
9 different AI opponents to compete against
Complete rules and game guide
Play your own iPod music
Dr. Reiner Knizia is one of the world's most prolific and best-known board game designers, and this version of one of his top titles has been fully approved and endorsed by him.
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Please send us your feedback and requests, and rate the game once you've bought it.
What's New in Version 1.5
- Added support for iOS 4.2 (fast app-switching)
- Changed font for numbers to make them easier to read
- Moved game menu buttons into a single pop-up menu
Math meets monopoly(R)
This game is similar to the auction process in monopoly(R). The goal is to minimize cost while maximizing the value of the goods you buy. The goods are selected randomly from crates in one to thee lots; here is the twist to the auction process only allows one bid in round robin order. There are bonuses for monopolizing a particular good and also for having the most valuable cargo hold at the end of each round. The winning condition is to have the most money after the third round is finished.
This game lacks an Online component, which greatly reduces the replay value of this game. Maybe that is a good thing because it forces people to come together to play in the Internet age, but often the best competition is found online. This major shortcoming makes it hard to play a game with humans that actually challenge you, especially when you are to busy to meet with people for a few games. Worse still, the hardest AI opponent does not present much of a challenge after you finish 20 or so games.
Overall, the game is fun with human players, built around an auction process that keeps you thinking. This fun gameplay mechanic is hampered by the lack of online play and poor AI. It's game is a solid 3 1/2 stars (rounded down to 3).
A fun game; could be 5 stars with a couple additions
I really like the game. I bought the iPad to play eurogames exactly like this, and the roster of upcoming games is exciting. I think the AI in this game is pretty good. I do wish there are a couple changes, though:
1) I find it annoying that the bid/pass grayed out area covers up the blue good (dye) when it is the upper-left player's turn (normally, the human player), making it difficult to see where players are at on that goods pyramid. This problem is clearly visible in the screenshot advertising the game, above.
2) For the solo game portion, I wish that there were acheivements or a compaign to work against ("Score all five goods in the first round", working through the different AI players in a tournament setup, etc.). I tend to use my iPad for boardgames when I can't find human gamers, so having some sense of progress or working through the game is always fun.
3) Clearly, online multiplayer with this type of game would be a great addition, and I find it a little worrying that it is not included here. Hopefully a future update.
That said, this is a game that I keep coming back to -- not one to delete! Nice music, good graphics, and intuitive/easy gameplay. This can be a longish game with humans; playing against the computer makes it more accessible by turning it into a five minute Knizia race.
Nice, but missing a couple things
I would like something that clearly indicates how many goods have been passed over in a round (lots that are discarded because all players passed). Even a number somewhere would help. As it is, the alternative is to compare the number of crates left to the number of open spaces on players' ships. That's a lot of counting! Maybe there could be a group of broken crates. (In my game group we leave passed-over lots face up so we can see what's been discarded. This is mostly so we can see how many goods have been discarded and know how close we are getting to the situation where someone's ship will have open spots.)
I think the splash sound-effect is overused. It is appropriate for a passed-over lot (presumably being dumped into the sea), but it is not the right sound-effect for advancing players' goods markers.
I would like to see a better scoring summary. It should show a running total of the scores from each round, plus the detailed scoring for the current round, not just the number of points gained or lost this round.
So far, I'm happy with the AIs. The AIs play very differently than any people I've ever played with. Maybe I'll learn something. :)
- Category: Games
- Updated: Mar 07, 2011
- Version: 1.5
- Size: 13.2 MB
- Language: English
- Seller: Codito Development Inc.
- © 2010 Sage Board Games
Compatibility: Requires iOS 3.2 or later. Compatible with iPad.