By RG Softworks
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Miles is a recreation of an old French card game. In it you must try to beat your opponent to, first, 700 miles - then 1000 miles. You do this by using Mile cards to move, hazard cards to stop your opponent and safety's to protect yourself. * FREE AD Supported Edition *
What's New in Version 2.0
Slow and awkward to use
I've played other versions of the same game concept and this is by far the worst. Absence of animations makes it difficult to play as you will not notice what the opponent has done or what card you just drew.
Better Than the Official Version, But Needs Work
I'm glad to be able to play Mille Bornes with the real rules: battle pile, one time through the deck, etc. For some reason, the official version recycles the deck, including played hazards, which turns it into a long, frustrating slog.
I agree with a previous review that a little animation would help (or more sound effects), but I don't have trouble figuring out what has been played. It's usually obvious from the context. (If the opponent's battle pile has gone from a flat-tire hazard to a tire remedy, for instance, what else can the opponent have played?)
What would help even more is if the player's cards were at the bottom of the screen, instead of the top. As it is, a right-handed player has to mostly cover the opponent's area with his hand to play his cards, and then withdraw it to see what the opponent played. And back and forth, the whole game.
Also, I look forward to a version with more than two players. The game really gets going with three or four.
UPDATE: One little glitch I've noticed... Sometimes when you pick up a card to drag to the discard, it turns into a different card. It turns back when you let it go, or finish discarding it, so I assume this is just a hiccup in the graphics somewhere.
And one more comment... It would help if there were a pause (maybe a musical cue) between when the opponent wins, and when the score table comes up. As it is, you don't even get to see the opponent play its last card (or cards, if it played safeties). You can work out what cards they were, but it's still pretty abrupt.
UPDATE 2: I've noticed an error in the rules. A "Coup Fouree" is supposed to happen only if you have the appropriate Safety in your hand when someone plays a Hazard on you. This app credits you with a Coup Fouree even if you acquire and play the Safety on a later turn, so long as you haven't yet remedied the Hazard.
Does not work
The first reviewer is correct. No way to play own cards. Ipad iOS 7
- Category: Games
- Updated: Aug 26, 2012
- Version: 2.0
- Size: 3.9 MB
- Languages: English, French
- Seller: jonn blanchard
- © RG Softworks 2010
Compatibility: Requires iOS 4.0 or later. Compatible with iPhone, iPad, and iPod touch.