Journey of Fortune: Dragon's Fire
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***** The most innovative mixture of digital board and role-playing game coming to your iPad!
GOAL: Kill The Dragon and Save The Princess!
The mage is an ingenious class. It's not the hardest to play, by any sense, but playing one well requires a measure of panache. When playing a mage, it's not necessarily about dealing damage, but doing it gracefully.
- Play alone or challenge up to 3 opponents
- Attack Spells: Fireball, Lightning, Wall of Fire and Poison Strike
- Defending Spells: Heal, Heal II, Shield, Shield II, Mana, Mana II and Fear
- Melee Attack: Magical Dagger and Sword
- Monsters: Bat, Rat, Spider, Skeleton, Cyclop, Wizard and Dragon
- Special fields: Teleports, Vendors, Mana Boosts, Health Boosts
How to Play Journey of Fortune: Dragon's Fire
You start by tapping on one of four colored shields; up to four players can play. You then must spin a one to start your adventure. Once you have a one, you spin again to see how many spaces you can move.
If you look at the screen shots, you will see enemies off to the side of the screen. If you Land on those areas, you go into battle mode which is surprisingly well done. You select how much Mana you want to use and then spin the wheel. There are various attacks, healing, shields, etc. that you can land on. If you land on a weapon or spell, you attack the enemy. The enemies name and stats are located at the bottom and are updated with each roll via a digital read out. Your stats are located at the top. If two players land on the same spot they battle it out the same way. When you die, you go back to start and must roll a one to continue. Your stats are saved. If you beat the enemy, you continue on. The enemies hit points ect are displayed, so you will know where you stand.
You are referred to throughout the game by your color, so it is easy to know when it is hour turn. The wheel is easy to spin with a simple left to right swipe.
On the board, there are HP and Mana upgrades if you land on them. There is also a vendor space and if you land on that you auto buy a bunch of upgrades.
When fighting an enemy, one of the stats shows how many spins you have until you are attacked. If you land on shield or fear, this may add to the enemies wait, giving you more time to beat it. A bat may give you five spins where the dragon may give you one. The amount of Mana you bet correlates to how much damage you will inflict. Also what attack you land on will come into effect. You earn gold by landing on it or by beating enemies. There is a stat bar that tells you what you have won. If you run out of Mana, you get to spin for more but you may not land on any. If you beat an enemy, your HP and Mana refill.
What's New in Version 1.1
- Added save on exit feature.
- Fixed few typos.
- Fixed few minor bugs.
- Rat has 5% chance to deal critical damage.
- Spider has 5% chance to deal critical damage.
- Skeleton has 10% chance to deal critical damage.
- Wizard has 50% chance to deal critical damage.
Genuine retro RPG
This app is exactly like an electronic D&D game would be... if it had been made in the 1970s! Surprisingly fun, but true to its roots there is a lot of randomness, and there is no help screen so it takes some getting used to. A tip: you don't have to spin the wheel hard; so long as the wheel travels more than three spaces when you release it, the spin will count. If you want to win quickly, you have to abuse this. It's hard to do consistently, but that's where the challenge lies.
For the next version, the game could use help text, maybe different character classes, but especially it should record the number of turns it takes the player to win and save best turn counts.
Almost, but not quite
Brilliant concept, but not fully implemented. I love the pinball/arcade presentation, however, the locking top/bottom screen scroll takes away the ability to take in the art of the game board.
The game play is sluggish. Not because it's poorly programmed, just that the game pace is to slow to create excitement. For instance, even when playing solo, you can't start until you spin a #1; huh?
There is potential to balance the game better as well, and allow for more skill than luck. Currently, there are only two mechanisms you can influence; one, how hard to spin and two, gamble mana for better results. The game mechanics lend itself to a lot more that has not yet been implemented.
The other major issue is the lack of sound effects. Why are there no arcade sounds? This game should sound like a casino, but instead it seams that sound was an afterthought. What a miss!
Overall, it's disappointing, but sin such an interesting concept, I'm ok with it's shortcomings.
It's trouble vs heroe's quest
Pay no mind to the one stars; they must have grown up without board games. This is the perfect family game night addition. It has all of the pitfalls and paybacks of your favorites with the ability to upgrade your colored piece.