Damian Filigree: the Book of Thoth
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Damian Filigree is an exciting puzzle adventure game for the iPhone/iPod. Combine hieroglyphs with the same symbol by swapping the right stones. Gather items and powerups to avoid traps, and escape the mummy before it catches you!
You are Damian Filigree, a grave robber and fortune seeker on an expedition to steal the legendary Book of Thoth.
Archeologists recently uncovered the burial ground of the Egyptian deity Thoth in the City of the Dead. The Book of Thoth, a priceless tome that is said to grant its reader arcane powers, rests deep in the chambers of the newly discovered pyramid.
Explore the vast corridors leading up to the master chamber. Your journey is long and dangerous, filled with traps. Can you obtain this legendary artifact? Play the adventures of Damian Filigree in his perilous quest for the Book of Thoth.
* Addictive puzzle adventure
* Classic adventure game graphics
* Achievements and Leaderboards
* OpenFeint and GameCenter support
* Detached control
theportablegamer.com: "With so many good games in this genre, finding one that really stands out is like finding a four-leaf clover in a field green. Yet, when you do stumble upon that gem, it really shines of awesomeness. Damian Filigree happens to be that four-leaf clover in the field."
How To Play:
You basically have to match three of the same symbols. To do this, you can tap any one of the stones. All stones up till the one you tapped will swap. For example:
If you tap on stone 4, 4 becomes 1, 3 becomes 2, 2 becomes 3, and 1 becomes 1
Every time you manage to match up three or more, the stones will break, and Damian will get the next stones from the wall. By clearing the walls you can lead Damian through the corridors in the bottom of the screen.
Traps, Chains and Items:
If you make multiple combinations, you will receive CHAIN bonuses. With these chains, you will automatically receive an item, which can be used to survive traps.
If you fail to survive a trap, you will lose one heart, and eventually die.
Some traps contain treasures which give you power-ups you can use. This becomes handy later in the game, to revive your health, or dispel the mummy.
What's New in Version 1.0.2
* Added hints in first level to get you started
* It is now possible to drag the stones
* Fixed tutorial crash
* First-time launch will always show tutorial after starting
* OpenFeint 2.7.5
Fun for a few hours
It takes a little while to understand how the tiles are swapped, but you get it after a few tries. Not too sure exactly how the game decides what items to give you and when you get an item as opposed to a treasure, or if they're even the same thing. It's so frantic swapping tiles that you have little time to pay attention to what's going on at the bottom of the screen. I'm also not clear on how you get the Egyption symbols for power-ups or what they do, except the Ankh, which I think restores your health. Also, there's no saving and you can't start from the floor that you died on, so you end up having to restart from floor 1. And I'm not entirely sure how many total floors there are either. I haven't gone to the web site, so maybe some answers lie there. Not sure.
Overall, fun game for a few hours. Replayability is low, but if you could restart where you last died, I think I would have played this game until the last floor.
Could be awesome - ONLY if changed
This game could be fantastic - it's fun, original, fast-paced, engaging. But in its current form, it's overall CRAP.
*Do not start with a tutorial every time. Make it optional, and separate from the game itself.
*Do not put a pop-up right on top of the puzzle telling me I got a treasure. It's annoying, slows game play, and impedes the process.
*Please, please include info on what's happening below the puzzle, and all around the puzzle pieces (what are those glowing things? what do they do?). Please include instructions that EXPLAIN THE WHOLE GAME NOT JUST THE PUZZLE.
*Allow us to choose between the puzzle with the "adventure" below, or to play just the puzzle itself.
*Finally, I'm about the 100th reviewer begging for a save option.
If the puzzle portion weren't so original and fun I would delete this immediately. It has so much potential... Please listen to your reviewers. Everything I've asked for here is echoed by almost all of your reviewers.
If changes like the ones above are made, I'll give five stars. Until then... You get only one from me.
What am I doing?
This is an interesting variation on the match 3 genre. And it tries to have a storyline too. Trouble is, once beyond the match 3 and combination moves shown in the help, I don't know what's going on. There's a miniature sidescrolling dungeon below the main display, but I can't make out what it is (at least, not on the iPhone4 -- maybe the iPad is better?). So while I enjoy progressing through levels, I don't understand where the traps come in, or why I lose hearts and eventually the game. One other thing, why do I have to go through the first level everytime, which is just a tutorial, with prescribed moves? If I've done it once, make it optional. So give me more help on the traps, and skip the first level. 3 stars for originality and potential. I'd give it 4 if it was more polished.