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SpellCraft School of Magic

By Appy Entertainment, Inc.

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WINNER -- 2011 148apps BEST APP EVER for Role Playing and Free To Play Games!

Welcome, Apprentice, to the SpellCraft School of Magic!

As a student of our school you will harvest exotic ingredients, brew sorcerous spells and journey into the endless depths of a deadly dungeon! Defeat fearsome monsters, discover valuable treasures and use magical artifacts to boost your powers!

There are over one hundred monsters to battle and forty spells to create and cast! Customize your character with a hundred different clothes and accessories! Find and nurture magical pets like cats, dogs, and an owl! You can even challenge your friends to wizarding duels!

School has never been this much fun!

What's New in Version 1.5.2

Updated for iOS7.
Fixed minor bugs.


iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5
iPad Screenshot 1
iPad Screenshot 2
iPad Screenshot 3
iPad Screenshot 4
iPad Screenshot 5

Customer Reviews

Complaining Complaining

Yes. I know that it was easier to create spells back then. They probably lowered the amount to make the game more challenging. Like Most Games are. We get through the game too quickly with the high amount of spells.
Then with the "impossible gems" I saw when I was scrolling through the reviews. I had a minimum of 100 gems and I did' buy them. You get your chance on the student bonus, leveling up, and new dungeons to get gems(though that gnome annoys me). The reviewer only wants quick and easy gems that a gift card can easily fix.
Lastly, the "super long growing time". I like to think of that as the game saying, "Do something to occupy yourself for the next two hours. Don't play the game all day.". I guess that the lavanut and fireplum(forgot the last few names) could be shortened on time, but I think all these are perfectly acceptable.

At least this isn't worse.

A few issues

Great game, but 3 things. A, is the Breaking Bad achievement even possible with ordinary reflexes? Related, others are complaining you're only getting 3-4 spells each time you make one, instead of 6-8. Changing that would make growing ingredients far less tedious. Check their complaints as well. B, when you go to the magic cauldron to mix spells, a spell for which you have all the ingredients will have the message "You have all the" below it, with a green check mark to the right. Why is that last word missing? Please fix the message! C, the magic meter seems completely pointless, as it recovers too fast to have any hope of emptying it. Why in blazes is it even there? D, the message you get upon entering the Arcadian Ruins misspells "serenade" as "seranade", and there's probably more typos I missed.


Ok. I love the game and everything about it except for the lil' gnome in the Loot Slot thingy at the end of levels. At first, I just giggled when the gnome came, but it's getting really annoying. It takes me HOURS to get through ONE DUNGEON, only to get 10 EP at the end because of the gnome taking everything. I wouldn't complain but when..
1. I have to spend hours just to grow plants to make spells
2. Getting spells is way too hard when I rarely get 4+, so 3 spells is NOT enough to even get through one group of monsters.
3. "Just buy spells and plants with gems!" Gems/Coins are impossible to get and the gnome takes the 8+ gems I win in the Loot. Besides, I'm too busy spending my Gems/Coins buying an upgrading plant spaces so I can get more than 1 plant.

So when you put time and money into getting through a dungeon, you should be able to get lots of rewards, not 1 gem and a gnome that takes everything else. Oh, a gnome popped up, wanna spend gems to keep everything? Oh wait! You don't have a lot because the gnome took the ones you obtained in the last dungeon. Wanna keep one item? Take the $hittest item you obtained and struggle even more on the next level because you can't afford anything.

Seriously, Ik the gnome is there to make it harder, but it ruins the excitement of beating a dungeon...Get. Rid. Of. IT!

SpellCraft School of Magic
View in iTunes
This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated:
  • Version: 1.5.2
  • Size: 78.7 MB
  • Languages: English, French, German, Simplified Chinese, Spanish
  • Seller:
Rated 9+ for the following:
  • Infrequent/Mild Horror/Fear Themes
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch.

Customer Ratings

Current Version:
All Versions:

Top In-App Purchases

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