Aliens versus Humans
By Leisurerules Inc.
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**"In Onslaught players can expect the kind of portable X-COM experience they’ve always wanted." --148apps.com
**"AvH: Onslaught is like a tribute band for X-Com – it hits all of the same notes as the original: recruitable (and re-nameable) troops who learn as they gain experience, cagey aliens who see in the dark better than you do, bases that you build and staff, research that you direct, randomized combat maps – the whole lot." -- pockettactics.com
AvH 2.0.8 is TWO games in one … choose to play only tactical missions (training missions - the original AvH) OR take on the responsibility that comes with world management by playing 'The Onslaught'.
Aliens versus Humans: THE ONSLAUGHT
You have been hired by the United Countries of Earth (UCE) to defend our planet. Your job is to build bases around the globe in order to detect alien “Teleportation Events”. Once detected, you must send team(s) of soldiers out to remove the Alien threat and recover any Alien technology.
Beware, the Aliens have superior firepower and you will need to research and manufacture better gear in order to have a chance of winning the war against them. The UCE has provided a fully functional base that will get you up and running.
The rest is up to you...
!@#$% Intercepted communication 18:13a5f506 !@#$%^
* Bases - build up to 8 bases around the Earth.
* Geoscape – A world view of your bases, crafts and active teleportation events.
* Base Management: build facilities, view base info, equip soldiers, research, manufacture, purchase, sell and transfer items between bases.
* New and updated battle terrains including: Farm, Urban, Industrial, Arctic, Jungle and Desert.
* A Pedia to help you keep track of all your gear, crafts, alien corpses and artifacts.
* Four levels of difficulty: n00b, Challenging, Hard and Cruel.
* Interactive mission tutorials and a quick tutorial.
* Randomly generated battle maps, day and night missions, destructible terrain, on-the-fly Line of Sight and 4 zoom levels.
* Soldiers' stats improve based on their experience during missions.
Aliens versus Humans: TRAINING MISSIONS
The original AvH content has moved under 'Training Missions'. If you're looking for the thrill of combat without the extra responsibility of world management then 'Training Missions' is for you.
* Design and play your own missions. Choose terrain, soldiers, weapons, armor. Set alien intelligence from easy to truly evil.
* Play 25 missions that proceed along a storyline, including night time missions.
* 11 weapons and 3 armor types that unlock based on game progression.
* 3 star rating system for missions.
* Your soldiers' stats improve based on their experience during missions.
* Randomly generated maps = ultimate replayability.
* Destructible terrain.
* On-the-fly Line of Sight.
* Ability to customize your squad for each mission.
* 4 zoom levels that allow you to see more of the battle map or get up close and personal.
* 20 achievements that will challenge you beyond the game.
A Note from the developers:
We hope you enjoy the latest release of Aliens versus Humans. Aliens versus Humans has been two years in the making and many features have been added as a result of user feedback. Please help support us by rating/reviewing the app, liking us on Facebook (http://www.facebook.com/pages/Aliens-versus-Humans/323015897724713), following us on twitter @aliensvshumans as well as providing feedback through our support link.
Al(ien) and Hu(man)
What's New in Version 2.0.8
+ iPhone 5 support - no more letter boxing.
+ Soldiers can now be color-coded on the Soldiers screen so you can distinguish them while on the battle field. The colors do not effect their ability to be seen by aliens.
+ You can now disable the "Line of Fire" check. This allows you to shoot even if something is between the soldier and the target. Including other soldiers (so be careful). This is found off the Geoscape screen by touching Options, then Settings. Flick down near the bottom.
+ For those that want to speed up game play, you now have the option to buy in game currency. Note that the game balance has NOT changed - this is only for those that want to advance quicker than the game allows by default.
+ Lost your favorite soldier? Now you have the option to resurrect them after the mission ends.
Classic X-Com in All It's Glorious Glory
I loved the game as a kid. This game is everything I had hoped. Including the nearly iPad Throw inducing random critical hit from an alien smugly hiding in the shadows (you can see the smug on his green, featureless face). Who can forget being gunned down by friendly fire as Kilwoski finally snaps and rage-quits your squad while yelling "Game Over Man! Game Over!"
Ok, the game is retro in appearance, however the gameplay is every bit the equal of, and likely surpasses, it's modern counterparts.
Just game (no IAP at the time of this review), and I keep coming back to, second only to Star Base Orion, in my go-to library.
Wonderful game. Responsive company.
Fun but a little shallow
I was so excited to find this game since I was feeling nostalgic for the original X-COM game. And this is a good fun imitation that works fairly well on my IPad. However, it's a little buggy, with bad physics programming in many situations (try standing up and throwing a grenade over a waist-high picket fence).
The biggest shortcoming, though, is that it just isn't as deep as the original. The old PC game was spooky and scary due to the plot (when the aliens start abducting your marines and playing mind control games on them, for example), but even the 2.0 version of AvH doesn't really have a plot. It's just one fight after another, with no sense that the aliens are improving at the same time the humans are.
I still enjoyed it quite a bit and recommend this game. But it's very shallow.
Close to XCom but far less enjoyable
Summary: This game would really be great if the peons weren't instagib supersnipers and the enemies were more thoughtfully conceptualized.
This game is so close to XCom you're better off reading a review on that to get the gist of how it plays. The developers surely worked their tails off making it. But they really failed in making it a fun game.
The enemies aren't interesting at all; they are generally homologues to your own troops. The one unique enemy, the lowest tier as well: a slimeball that slings acid blobs at you, is incredibly accurate at range and quickly upgrades to an instakill weapon.
While the mechanics are there for a good XCOM clone, the theme and immersion fall very short.
- Category: Games
- Updated: Jun 14, 2013
- Version: 2.0.8
- Size: 23.3 MB
- Language: English
- Seller: Leisurerules Inc.
- © 2011-2013 Leisurerules Inc.
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
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