By Studio Pixel
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Save our seals! Studio Pixel (Cave Story) debuts on iOS with Azarashi, a adorably cute game that will challenge your reflexes and keep you coming back. Use your lightning-fast fingers to stop one of three seal keychains from dropping--BUT don't stop them too soon or bad things will happen! Azarashi features instantly accessible gameplay that's fun and safe for the whole family.
What's New in Version 1.01
Improved touch response.
Though Azarashi isn't nearly as great as some of his other games (Cave Story), the simplicity of Pixel's port of one of his first games is still high-quality. Though it seems like just a reaction test at first, Azarashi (which is Seal in Japanese, I think) is very addicting. To stop the seal keychains from falling, you must tap it. If you tap too soon it comically sticks its tongue out and "Blood" comes out. Its very cartoony; the blood is just some red circles coming out. I never play M-rated video games, and I only occaisionally play T-rated games, but I was fine with the blood in this game. I don't think people under eight or nine years old should play it, though.
One of the of pluses of this game is the art style. Pixel's art is cute, detailed and works perfectly with this game. There's little touches, like Ame the cat and the trophies shaped like cats that reference some of his other works. These improve the pixelated yet polished feel of the game.
Unfortunately, this game has one major setback: the game barely has any content. If you appreciate the graphics, music and the simple gameplay, it'll be worth your money, but those who don't appreciate these will be disappointed with this.
Overall, this is a good game, with addictive gameplay, great visuals and catchy music, but there's not a lot of content. Fans of Pixel will enjoy, but if you've never played Cave Story, Ikachan or any of his other games, I don't think you should buy it.
Wacky, but simple and fun.
From Amaya, who made the PC indie classic, Cave Story. Catching seals on keychains with darts as fast as you can is challenging. It's not purely about reflexes, it's also about coordination, since tapping the wrong seal will kill it. It has a frustrating addictiveness that made classic games enjoyable and replayable. The presentation, music, and unlockables are top notch, too.
The 1.01 update says it improves touch response, but it really seems exactly the same to me. Perhaps it was said to please those who blamed their own slowness on the software. However, the game has definitely been made easier; either the seals drop more slowly, or you're awarded more points now. I was able to unlock everything within 15 minutes with a high score of 1408 and a low score of 33.
Good job, Pixel!
Pixel has done a good job nailing the kind of design elements suited for a bite-sized mobile game.
The gameplay is essentially a reaction test and it does it in a cute and charming way.
Style of the game's aesthetics is instantly identifiable as being a game made by Pixel.
The smooth animations and scene transitions are also a nice touch that add a lot to the polish.
Overall I was satisfied with my purchase and I was glad I got a chance to pay Pixel for his efforts. I look forward to buying his future games.