By Two Lives Left
Open iTunes to buy and download apps.
Presenting Cargo-Bot. The first game programmed entirely on iPad® using Codea™
Cargo-Bot is a puzzle game where you teach a robot how to move crates. Sounds simple, right? Try it out!
★ Beautiful retina graphics
★ Fiendish puzzles
★ A game about programming, programmed entirely on iPad
★ Record your solutions and share them on YouTube
★ Learn more about how it was made by searching for Codea on the App Store
What's New in Version 1.0.1
Fixes a number of bugs that caused error messages to be displayed.
More puzzles are coming!
If you need additional support or would like to report bugs please use the support contact link on the App Store page for Cargo-Bot.
Great idea that needs a little more polish.
I had a great time playing this game, which has some fabulous ideas. However, there are some minor annoyances that are infinitely magnified when I'm trying to solve challenging (for me, anyway) problems. Not supporting Game Center is also a bummer.
Four stars when there is some kind of version control and/or undo feature. Also needed is easier and quicker solution sharing. (Trainyard by Matt Rix is an excellent, excellent example.)
Five stars when there are tools for user-designed levels (Again, Trainyard by Matt Rix is fantastic example of this). Maybe users could pay to access these levels (either one time in-app purchase for the feature or subscription), while designing/sharing for free.
Personally, I would pay for more levels if/when --and only if/when-- these enhancements are put in. I would also pay for any of the above enhancements. Of course, free/affordable prices are always appreciated.
Developers probably don't read stuff here... but congrats and keep up the good work!
Very good, could use some improvements
I'm a programmer, but what they consider the best score is not what I would consider the best score. For instance, I just did one puzzle and although I did it with 4 registers and it did solve it and that is the shortest solution for that puzzle in terms of instructions, it was not solved efficiently. The claw made many unnecessary movements that would be undesirable in the real world. Also, navigation could be improved and it would be nice if you could reset the tutorial from the beginning so that a new user could go through it. I did find ways to sometimes do that, but it was awkward. Overall, I find this game fun and instructive and would recommend it.
The point of the game is to come up with the most optimal solution when programming the bot. I spent an hour trying to find a shorter set of instructions for one level before giving up, with three stars, and moving on. Sure, the programmer could have designed this game to reward you for the least number of crane moves, but that would just be a different game. The challenge of making a short program can sometimes be quite the challenge indeed!