By Terry Cavanagh
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Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
Super Hexagon was a best of 2012 runner up for game of the year on the app store.
"A masterpiece of design purity" - EDGE 9/10
"This is the kind of game you’re going to pass off to your friends and say, “You’ve gotta check this out.” It’s dangerously addictive." - IGN 9/10
"One of the best mobile gaming experiences I've had this year." - Destructoid, 10/10
"Knows exactly what type of game it wants to be and executes on it spectacularly. Merciless difficulty meets brilliant design." - Gamezebo, 5/5
What's New in Version 1.2
Added iPhone 5 resolution support.
Brilliantly pure gaming
The controls may seem imprecise, but they're not. They're simple: turn left at full throttle or turn right at full throttle. They are binary on/off. There is no analog mousy-ness to them. Some might complain the lack of analog control hurts the game, when in fact it presents the core challenge of the game: learning how to both start AND stop moving your triangle. I'm forced to wonder if it's even possible to perfect these skills, but it's certainly possible to improve at it. If the game used an analog movement control (like the arcade classic Tempest), movement would be mastered quickly and gameplay would drag out until the player succumbed to an increasingly impossible challenge. In Super Hexagon, nothing is dragged out. Movement remains your primary challenge, and you WILL eventually screw up at it and die. By "eventually", I mean probably in well under a minute. While luck plays a role, it's a minor one. Every time you beat your longest survival time, you will feel an increasing sense of satisfaction at the feat. I cannot recall another game that felt so rewarding simply for surviving for a minute. I was elated when I lasted thirty seconds on the 4th difficulty level. Few games demand this kind of focus or provide this level of reward.
Finely tuned masterpiece
This is one of the best games I have played on iOS, so why only 4 stars?
First, the last level after beating Hyper Hexagonest (black/white stage) is just too cheap. Most of the pattern difficulty is manageable, however there is no way to tell the difference between the up and down patterns. This leaves you waiting in the middle to make a split second decision, something you can't afford to do in certain sequences. With a 50/50 chance of guessing correctly, it removes the skill element and stops being fun.
Performance also leaves a lot to be desired. In order to get it to run perfectly smooth on the 4s, I often have to completely close out of it and restart the game each time I use it. Waiting for the GameCenter login each time is frustrating, since the app stutters too much when the overlay comes up. Anytime you get a new text message or something similar while playing, you can kiss that run goodbye.
Aside from these critiques, this is an amazing game. The cheapness of the end stage though damages the desire of continually trying to get a high score, as you have to rely on the randomness of hoping for a good sequence. In fairness, this is an issue most people will probably never run into. However, that doesn't mean the developer should escape critique from a poor design decision.
Flawless game, despite the Game Center bug.
So, this game (or at least my copy) has what would be a debilitating bug to a lesser game: it doesn't save my Game Center scores. Unfortunately, your progress is linked to your Game Center scores, and I only completed Hard and Harder before it stopped saving them, so in order to even be able to play Hardestestest, I have to beat the game on Hard EVERY TIME I open the game, because every time I close it, it forgets all my Game Center scores--and my completed stages--and locks the unavailable ones until I unlock them again, making this game the very definition of a Sisyphean task.
I gave this game 5 stars anyway, because I STILL play it. I cannot stress this enough: the replay value is still there, because this game is just THAT GOOD.
That said, I'd like to one day have my Game Center scores save, because I've gotten over two minutes on several levels with nothing to show for it except the achievements (which I don't care about). I hear there's a secret level, too, but I will NEVER be able to see it!
- Category: Games
- Updated: Oct 05, 2012
- Version: 1.2
- Size: 23.3 MB
- Languages: English, Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Turkish
- Seller: Terry Cavanagh
- © Terry Cavanagh 2012
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.