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By Perrin

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Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).

"Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful." - Eurogamer

"It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression. - GamesTM

"...bare-bones gaming with the emphasis on exploration. And it's worth exploring." - Rock Paper Shotgun


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Customer Reviews

Excellent, slow-paced game

The game is rather abstract and mostly about exploring and solving puzzles, moving onto another area and then solving more puzzles. It excels in atmosphere (an excellent soundtrack and sense of being alone, in this case).

There are secrets to find, however there is one inaccessible secret due to being unable to jump (the PC version allows you to jump, whereas the iOS version does not). Hopefully this gets patched soon so we can get the secret ending. Other than that, the game works from start to finish (normal ending works fine).

Really enjoyed my time with this one, and I can easily recommend it to anyone looking for an unusual puzzle/exploration game.

Astronaut Archaeology

Required: imagination, basic puzzle-solving skills, willingness to suspend disbelief in order to experience awe.

NOT required: quick 3D coordination, killer instinct, advanced puzzle-solving and code-cracking skills.

Somewhere between ancient Egypt and the monoliths of _2001: A Space Odyssey_ lies Kairo. At least, that's the impression left on me while exploring its cavernous rooms and massive courtyards.

This is a low-key adventure game about fantastic ruins. As far as I've played, there are no explanations of these places, how they came to be, or how they defy the laws of physics. The rationale for solving the puzzles is that they are there to be solved, not that we are saving the world from disaster. In fact, I'd go so far as to say that the puzzles only exist to make sure you take the time to explore each structure, and take the time to imagine what its purpose must have been.

Its echoing ambience is stark and vast, and I enjoy it greatly.

Like playing a semicolon in a world with no letters.

It sort of feels like an interactive art exhibit from Second Life. It's vaguely interesting for about five minutes, but I'm not sure I'd even call it a game. Maybe with a fantastic soundtrack to provide emotional resonance, or a story to provide some context for the fact that you're essentially a floating eye, it could be fun, but as it is, Kairo is just an unfinished thing that fails to justify it's own existence. The controls, as many have pointed out, are just terrible. At $5, it's an absolute pass. If it ends up on sale for $1, and you're both very bored and very curious, then I guess you could make some kind of argument for buying this sad, empty, skeleton of a "game".

View In iTunes
This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Released: Jan 24, 2013
  • Version: 1.5
  • Size: 298 MB
  • Language: English
  • Seller: Richard Perrin

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Customer Ratings

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