By Wadjet Eye Games LLC
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Pocket Gamer: Game of the Week "You'll rue the day you missed this one."
Kotaku "There's something comforting about the cold and dreary future of Wadjet Eye Games' Gemini Rue, the pixelated PC masterpiece now available on iOS."
Joystiq "Being able to play such a well-crafted interactive story on the go was an attractive option for me from the beginning, and Gemini Rue proves to be a great example of how the adventure genre can be adapted to a mobile platform. "
MacLife "If you like unspooling a good sci-fi detective story, Gemini Rue is well worth the investment. 4/5"
Edge Online "Gemini Rue is an accomplished homage that rivals the very titles that influenced it. 8/10"
Washington Times "It’s an old school masterpiece, requiring hours of game play that stimulates the brain rather than trigger finger."
App Spy "This is an excellent port of an excellent adventure. 4/5"
A sci-fi noir adventure in the tradition of "Blade Runner" and "Beneath a Steel Sky."
Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for.
Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely.
As fate brings these two closer together, we discover a world where life is cheap, identities are bought and sold, and a quest for redemption can change the fate of a whole galaxy.
Nominated for the 2010 IGF Student Showcase (as Boryokudan Rue) (Windows version)
AGS Awards 2011: Won Best Gameplay, Best Original Story, Best Player Character, Best Background Art, Best Character Art and Best Sound Effects (Windows version)
Aggies 2011: Won Best Story, Best Setting (Reader's Choice), Best Independent Adventure (Windows version)
What's New in Version 1.2
Games could not be reloaded if they were saved when a character was talking in the background.
Game crashed when looking at gas mask.
Grates in men’s living quarters were too small to tap.
Point and Click Isn't Dead
This is a fantastic reboot of the old '90s adventure games, but it stays away from both the frustrating pixel hunting and ridiculous game logic that caused the decline of the genre and the stale humor and gratuitous references that have plagued newer attempts at point and click adventures (I counted only one Monkey Island reference, far down from the 15 or so that seem to be standard among games like this).
My only complaint is that the interface of the iOS port leaves something to be desired. It functions well enough and might be fine on an iPad, but on my iPod Touch 4g, the hotspots were so small that even with the ability to label all clickable items onscreen, it sometimes took up to 10 or more attempts to perform the action I wanted when interacting with items that were small or close together. (The Broken Sword iOS ports are, in my opinion, the gold standard for how to update the interface of a PC point and click game to avoid fiddly frustrations on a small touchscreen while keeping true to the spirit of the game.)
Overall, though, this game is good and the developer should feel good. And you should buy it.
Great Retro Adventure Game
A lot of the old 90s point-and-click adventure games were great for their time but don't hold up so well today. Too much pixel-hunting and trial-and-error that's become antiquated and overly punishing. This is a fantastic descendent of those great originals, with old school graphics, with great "hand-made" retro art, and a more "natural" and streamlined control scheme. The plot is great and the voice acting, while perhaps not console-quality, is well done (it just might take you a little bit to get used to it).
The developer is also super responsive.
My only complaint: combat is awkward and clunky and the buttons seem to require time between presses, which is not good when timing is key. I appreciate the attempt to bring combat to an adventure game but the controls need to be streamlined and responsive.
I really enjoyed this old styled game! It reminded me of attempting to play games on the Nintendo as a kid.
If you analyze the game it has a great plot, chock full of surprises, and it has great well-developed characters.
As for the gameplay: what can you expect from an iOS game? Honestly, I didn't mind the gameplay. In fact I rather enjoyed the interaction portion of the game— hunting for clues and the like.
I would like to say, however, that it would be oh so much better if it had some sort of game log that reminded you where you left off after you returned to the game from a hiatus.
- Category: Games
- Updated: Sep 13, 2013
- Version: 1.2
- Size: 246 MB
- Language: English
- Seller: WADJET EYE GAMES, LLC
- © 2013 Wadjet Eye Games
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.