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Tower Madness 2: #1 in Great Strategy TD Games

By Limbic Software

This app is only available on the App Store for iOS devices.


The aliens are back, and this time they’re on a mission to turn your beloved sheep into sweaters for their emperor! The sequel to the hit tower strategy adventure TowerMadness is finally here. Protect your flock using quick thinking and an arsenal of awesome weapons.

Tower Madness 2 boasts 70 exciting maps to master over 7 campaigns on varying environments, each with unique gameplay challenges.

Updated versions of your favorite original Tower Madness weapons like the flamethrower, plus all new towers including the Stun Gun, Shrink Tower, and more!

16 different alien enemies with unique abilities and weaknesses.

Introducing Bo the ram, a powerful new defender against the alien invasion. Xen the shopkeeper offers you special deals on the latest alien weapon technology so you can give the invaders a taste of their own medicine!

Designed for iPhone, iPod Touch, and iPad. Save your game progress and restore it to any of your iCloud enabled devices.

Play with a gamepad for a console like gaming experience.

All In-App Purchases are strictly optional. We appreciate your support, but we won’t pressure you to buy anything inside the game.

What's New in Version 2.0.1

• Minor Bug Fixes.

• 10 spooky Halloween maps!
• Towers no longer freeze on ice maps
• Boost your wool at the end of a game
• Lots of improvements


iPhone Screenshot 1
iPhone Screenshot 2
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iPhone Screenshot 5
iPad Screenshot 1
iPad Screenshot 2
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Customer Reviews

Another great game ruined by in-app purchase mania

Maybe you guys should just focus on writing a good game and charge a fair price for it up front, rather than relentlessly trying to get me to pay more and more and more and more and more and more and more and more and more and more money for it. Then I would find that fun, and give you a good rating. But all the cute graphics in the world aren't going to make how hard you're trying to nickle & dime me into paying like $20 to play this little game into a fun experience. You want me to pay money for towers. Then you want me to pay money for "slots" so I can use those towers in the game. Then you want me to pay money for the ability to earn enough "wool" to buy more towers and start all over again. Then you ratchet up the difficulty so quickly that I have no choice but to spend more more money. Except, oh yeah, I do have a choice. I can give you a low rating and delete the game because it's not fun.

It would've been a GREAT game if you could have made it so I could earn my way up through all that stuff by playing well, rather than keep asking me to open my wallet and pay you more and more.

Ten maps is all after waiting since June/July?

Where's the new maps? Was thinking new maps were coming back in July/August? Halloween maps aren't what was being worked on in summer I'd think.

Flamethrower has been NERFED and limited to ground units ONLY!?!?!

On the verge of being as good as part one....

I'm not a fan of micro transactions and u definitely don't have to buy any here except maybe the sheep doubler.

That being said what I hate about this compared to part one is the tower selection, and inability to turn of aspects that feel gimmicky to me such as towers overheating or tap to unfreeze a tower.

The original Tower Madness is a game I played for years. I loved the x2 fast forward, the fact u had all towers available to u at any time that you've unlocked instead of choosing which towers are available during a match and as someone with a child on the way and a few dogs I can lay down that game for a minute and not have to pause because of a tower freezing..interactive is fun unless you're playing an endless match which are my favorites. Also need more staring out money for endless matches.

I always felt the original set the standard for games on mobile and I feel part two is just playing catch up to a classic.

So Fun! Paying for upgrades not necessary

Very addicting! Don’t pay for upgrades, just save up wool! On levels without a fixed path you will need to buy time for ground attacks by rerouting. Create two entry ways with one blocked. When the ground attack gets close eliminate the piece blocking first entry then block the second entry that they where heading towards. Also make sure they have to make a long walk to get to the other entry. Now your main focus is air attacks. Honestly fixed path levels can be harder because you can’t use this strategy. Also I didn’t realize how helpful the flak gun was until trying to beat the levels in Hard mode. Have fun!

Tower Madness 2: #1 in Great Strategy TD Games
View in iTunes
This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated:
  • Version: 2.0.1
  • Size: 80.9 MB
  • Languages: English, German, Japanese, Korean
  • Seller:
Rated 9+ for the following:
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.

Customer Ratings

Current Version:
All Versions:

Top In-App Purchases

  1. Wool Doubler$4.99
  2. Fifth Tower Slot$1.99
  3. Sixth Tower Slot$1.99
  4. Flamer$2.99
  5. Fully Upgrade the Missile Tower$1.99
  6. Fully Upgrade the Plasma Tower$1.99
  7. Fully Upgrade the Mortar Tower$1.99
  8. Fully Upgrade the Stun Gun$1.99
  9. Fully Upgrade the Railgun Tower$1.99
  10. Fully Upgrade the Tesla Tower$1.99