Anodyne Mobile 12+

Journey through dreams

Sean Hogan

Designed for iPad

    • 3.6 • 24 Ratings
    • $4.99

Screenshots

Description

50% off till 8/3!

Explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

Anodyne is a full-length adventure created by Sean Han Tani (programming, music) and Marina Kittaka (artwork, writing), and is now available on your iPhone, iPad, or iPod Touch. Explore The Land on your way to work, on the school bus, at the DMV - anywhere!

* Explore the subconscious of Young , and adventure through over 20 diverse areas.

* Features an original, 60+ minute soundtrack, to accompany the world of Anodyne.

* Featuring over 6 hours of gameplay, and NO IAPs! Buy the game once, play it forever.

* Extensive use of a household item.

"The game's sound design is the strongest facilitator of Anodyne's sense of dread and unease; the ambience and music give off an air of suspicion and danger, with ugly chords and disquieting, unnatural-sounding synthetic pings. It all adds up to a game where you're not sure who to trust, and you can't be sure of what's real."

- Penny Arcade Report

"[The developers] have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...this has Game of the Year written all over it."
- Mash Those Buttons

What’s New

Version 1.516

This app has been updated by Apple to display the Apple Watch app icon.

- New Languages: Simplified Chinese, Spanish, Brazilian Portuguese, Korean, Japanese

Ratings and Reviews

3.6 out of 5
24 Ratings

24 Ratings

jameson891 ,

Awesome to be able to play this classic on my phone

Loved this game on console. By the way, tou really gotta fix the screen orientation screwing up at random times. Happened during a boss battle and I died because I couldn’t see half the screen or buttons. Speaking of the buttons it would be nice to have some haptic feedback from our phone when the buttons are pressed so we can “feel” them without looking while we play the game

Corbin Smith ,

Great game, terrible controls.

I bought this game because I watched a friend playing it and it was a lot of fun. He didn't seem to have much of an issue with the controls so I bought it. However, after three days of owning this game I can't progress any further because of the clunky controls. I have a 4S, while my friend has a 5C, so perhaps the screen size is part of the control problem. Either way, they need an overhaul. The buttons need to be larger and the D-pad needs to have a larger contact patch or it should be replaced with a something else entirely.

That all being said, I very much want to play this game. It is witty, well-developed, and intriguing. I look forward to a future update that improves playability, because this game looks like a great amount of fun.

Subidarb ,

Great game, minor glitch with controls

First off this game is great. The entire game feels like a long lost Gameboy Color game. The level design is perfect, and I got the soundtrack before I even finished the game.

One minor complaint specific to the IOS version. This version adds a white dot that follows the main character around to assist in control, I believe it's logic is backwards. It's only supposed to appear when you have touch controls enabled, but it seems it's backwards. It's there on d-pad only and missing on touch-only.

App Privacy

The developer, Sean Hogan, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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