By Sean Hogan
Open iTunes to buy and download apps.
Explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
Anodyne is a full-length adventure created by Sean Hogan (programming, music) and Jonathan Kittaka (artwork, writing), and is now available on your iPhone, iPad, or iPod Touch. Explore The Land on your way to work, on the school bus, at the DMV - anywhere!
* Explore the subconscious of Young , and adventure through over 20 diverse areas.
* Features an original, 60+ minute soundtrack, to accompany the world of Anodyne.
* Featuring over 6 hours of gameplay, and NO IAPs! Buy the game once, play it forever.
* Extensive use of a household item.
Anodyne was an honorable mention in the 2013 Student Independent Games Festival awards, and received a spot in ESA's 2013 Student Showcase at the E3 Expo.
"The game's sound design is the strongest facilitator of Anodyne's sense of dread and unease; the ambience and music give off an air of suspicion and danger, with ugly chords and disquieting, unnatural-sounding synthetic pings. It all adds up to a game where you're not sure who to trust, and you can't be sure of what's real."
Sophie Prell, Penny Arcade Report
"Yet saying that Anodyne is a simple Zelda knockoff would be a mistake for a number of reasons, the most glaring of which is the substitution of a save-the-princess story for bizarre psychopomps and solipsistic explorations of the human condition."
Jared Rosen, Indie Statik
"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...this has Game of the Year written all over it."
Joel Couture, Mash Those Buttons
What's New in Version 1.507.5
- Add Japanese translation!!!
- Fix tiny movement bug
- Make moving easier with visual cues
Great game, terrible controls.
I bought this game because I watched a friend playing it and it was a lot of fun. He didn't seem to have much of an issue with the controls so I bought it. However, after three days of owning this game I can't progress any further because of the clunky controls. I have a 4S, while my friend has a 5C, so perhaps the screen size is part of the control problem. Either way, they need an overhaul. The buttons need to be larger and the D-pad needs to have a larger contact patch or it should be replaced with a something else entirely.
That all being said, I very much want to play this game. It is witty, well-developed, and intriguing. I look forward to a future update that improves playability, because this game looks like a great amount of fun.
Great game, minor glitch with controls
First off this game is great. The entire game feels like a long lost Gameboy Color game. The level design is perfect, and I got the soundtrack before I even finished the game.
One minor complaint specific to the IOS version. This version adds a white dot that follows the main character around to assist in control, I believe it's logic is backwards. It's only supposed to appear when you have touch controls enabled, but it seems it's backwards. It's there on d-pad only and missing on touch-only.
Thanks game is great!
It is especially frustrating during parts that require plat forming including boss fights. Furthermore when pressing the directional pad diagonally you automatically start walking, thus making platforming terrible.
Controls are better know, making the game a whole lot easier not to die thanks.