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The Room Two

By Fireproof Games

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Description

WARNING: Due to heavy graphics requirements, The Room Two is only compatible with the iPhone 4S & upwards, and iPod Touch 5th Generation - it is NOT compatible with the older iPhone 4 or iPod 4th Generation.

Welcome to The Room Two, a physical puzzler, wrapped in a mystery game, inside a beautifully tactile 3D world.
The much anticipated sequel to ‘The Room’, Apple’s Game of the Year 2012 and recipient of a BAFTA award, is here at last.
Follow a trail of cryptic letters from an enigmatic scientist known only as "AS" into a compelling world of mystery and exploration.

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Included in Apple's Best of 2013 Awards.

“An intricately woven work of fiction perfectly suited to its format, this is the sort of game that it's worth sitting in the dark for.” - Pocketgamer

“A gorgeous-looking game offering larger locations with multiple interactive areas and puzzles. A perfect game for a cold winter's night.” – Eurogamer

“Leaves you thinking about how to solve its puzzles even when not playing; a sign of a classy game, which this most definitely is.” – 148Apps

“A superb sequel with stunning visuals, the level of complexity on display here is quite astounding. The Room Two should be on top of your gaming list.” - GSM Arena

“An exceptionally good puzzle game; if you liked The Room, be sure to download the sequel” – PadGadget

“One of the best experiences on the iPad. Not just a game, but an experience that is not to be missed, an absolute must buy.” – Apple ‘n’ Apps

“An incredibly compelling experience with clever puzzles, gorgeous visuals, and a spooky atmosphere; absolutely brimming with new ideas.” – The Verge

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PICK-UP-AND-PLAY DESIGN
Easy to start, hard to put down, an entrancing mix of intriguing puzzles with a simple user interface

INNOVATIVE TOUCH CONTROLS
A tactile experience so natural you can almost feel the surface of each object

REALISTIC 3D LOCATIONS
Immerse yourself in a variety of stunning environments which will challenge your puzzle solving prowess.

DETAILED 3D OBJECTS
Pore over the intricate details of dozens of artifacts in search of their hidden secrets.

UNNERVING AUDIO
A haunting soundtrack and dynamic sound effects create a soundscape that reacts to your play.

iCLOUD & GAMECENTER NOW SUPPORTED
Share your progress between multiple devices, and unlock the all-new achievements.

MULTI LANGUAGE SUPPORT
Available in English, French, Italian, German, Spanish & Brazilian Portuguese.

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Fireproof Games is a small independent studio based in Guildford in the United Kingdom.
Find out more at fireproofgames.com
Follow us @Fireproof_Games

What's New in Version 1.0.3

Added support for iPhone 4S and above.
Lots of minor bug fixes.

Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5
iPad Screenshot 1
iPad Screenshot 2
iPad Screenshot 3
iPad Screenshot 4
iPad Screenshot 5

Customer Reviews

Loved the game, but

Graphics and environments are amazing, puzzles a little too easy, game a little too short.

If you want the Room 3 to be closer to perfection you should implement more story elements. For instance you could have a character or narrator speaking to the player at the start, "due to your previous experience with the null element, you have been recruited to help with such and such you know the drill." It helps with the immersion, you know, makes the player feel as though they are important to the story and not just mindlessly solving puzzles.

Again, the puzzles were on the easy side, if you want to fix this in the room 3 you may want to refine the puzzle mechanics entirely. Keep the puzzles easy for the first play through (so average players don't get frustrated) but after you finish the game you have the option to play again in challenge mode (as sort of a New Game+ option) where all the puzzle solutions from the first play through no longer work and you need to figure out new and more difficult solutions.

Before you, the developer, Fireproof, say, "Oh it would be too hard to have 2 different sets of puzzles one easy one hard" you already have the levels made at this point you just need to remove a few switches and change some objects around to add a whole lot of replay value. Maybe have a slightly more cool ending if you finish the challenge mode.

Keep up the good work, I'm looking forward to The Room 3 (You're welcome for the advice)

Impressive.

Excellent game. Worth the purchase. If you like Myst, you'll enjoy this game. What kept me from rating it a 5 was the following: This game hates batteries and it needs more story/length.

A casual game session would cost me 50% or more of a charge on the battery in an iPad Air. Recommended you play while charging your device. Perhaps something on the technical end of the game could be reduced so as to not burn so much processing power.

Also the story follows a wandering progression from beginning to end. It would be nice if the information in the written story related to puzzle solving. The attitude of people who have come before and what they write on found notes has little to do with the puzzles that need to be solved. The notes set the tone nicely, and the tone is pinpoint perfect, but one could complete the game without reading notes at all. If the story were slightly longer and had the occasional crucial piece to solving puzzles, I think it would tie together nicely. At present, it's a little disjointed.

One thing the game does well is providing the player with the feeling of discovering and rummaging through someone's junk drawer. I was propelled from level to level excited to see what would come next.

To repeat. Game is worth playing and worth the money. I'm looking forward to more.

Challenging in its length, not its complexity

Beautiful graphics and layered challenges make this an ideal game for the room escape/puzzle gamer. The sheer number of knobs, keys, notes and cabinet drawers to unlock, read and explore make the Room 2 engrossing, at first. The puzzles are fairly simple, but there are so many little items to find, attach, detach and manipulate that it is sometimes difficult to gauge whether or not real progress is being made. It is also hard to tell if you've missed a step as the connection between puzzles often seems arbitrary. As a result, the game can feel quite sisyphean.

Additionally, it is not clear how the characters and their letters are connected to the game. An actual plot is difficult to discern other than you have somehow become trapped in a series of strange rooms that range from Temple of Doom, mad scientist, eccentic spinster aunt and creepy collector grandpa. Furthermore, while spending time unlocking secrets, the ultimate mystery is still the plot. The letters from AS and other mysterious characters provided very little insight into any of the puzzles or the protagonist's plight, and much of the game can be played without bothering to read most of those notes.

For the price, this is a good game, though I think the first game was better. More mystery made sense in the beginning, but the Room 2 does not follow through on answers.

The Room Two
View In iTunes
This app is designed for both iPhone and iPad
  • $2.99
  • Category: Games
  • Updated: Jan 29, 2014
  • Version: 1.0.3
  • Size: 287 MB
  • Language: English
  • Seller: Fireproof Studios Limited
Rated 9+ for the following:
  • Infrequent/Mild Horror/Fear Themes

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.

Customer Ratings

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