Sisyphos 4+

A game about pushing a rock

Florian Grolig

Designed for iPad

    • Free
    • Offers In-App Purchases

Screenshots

Description

The ancient Greek grandmother of all fidget toys.

Sisyphos lets you experience the joy and pain of pushing a rock up a mountain.

"A lesson in humility—a destruction of the human ego" - killscreensdaily.com
"Utterly ridiculous ,utterly pointless and utterly brilliant" pocketgamer.com

What’s New

Version 1.2

Sisyphos, the Greek grandmother of all fidget toys, now has a Fidget-Mode. No challenge, just the meditative joy of repeatedly tapping to move. One foot at a time. For all eternity.

Ratings and Reviews

4.2 out of 5
264 Ratings

264 Ratings

gayshrek69 ,

Game isn’t fun

This game isn’t fun, and that’s okay. Not every game needs to make you feel powerful. This game is meant to make you feel the frustration and despair that the character “Sisyphus” would feel. It does that pretty well, at the beginning at least. You don’t know what to do, do you follow the tutorial. You quickly learn how to beat the game system after ten minutes filled with despair. You learn that any failure is your fault alone, which I feel takes away from the intended feeling of the game. My opinion is that personal failures are less frustrating than those by pure chance, and much less than those by the choices of others. I think that it would be much more frustrating if there was RNG in the game, a VERY small chance of randomly failing through no fault of your own.

Siolnatine ,

Meditative. Like Daddy Long Legs, but somber

I don’t find this game frustrating. It’s in the same category as Daddy Long Legs, Verticow, Drop Not, Skyward, etc. The point is to get further each time. There are only a handful of achievements, and no cute, silly collectables most games in this category accrue.

The biggest difference is that the pace of Sisyphos is more meditative. I can narrow my focus down to the placement of his feet, little changes in the path beneath him, and the pace of my breath.

Is this therefore not fun fun? I suppose not. I find it restful, though. It’s worth the “offering” for that.

writingtired ,

Interesting. Great comment on the human condition.

This game is not fun; however, if you are familiar with the myth for which the game is named, you should not expect it to be fun. The developer has asked you to spend $.99 to repeatedly roll a boulder up a hill. In a Flappy Bird-style score mechanic, your score is based upon your willingness to continue a monotonous repetition of taps that move your boulder up and over the hill. The skill required for this is very limited. Patience is much more important.

The trick: you can't stop if you're pursuing a high score. There are no levels. Just a strength meter that increases (+1) every time you successfully push the boulder over the hill, and a stoicism meter that increases at a trivial rate (+.2) every time you fail. Your score is multiplied by both numbers after you fail. Your stoicism carries with you when you fail, but your strength resets.

This game gets brutal fast. There is no relief as you attempt to achieve a high score. Just the unforgiving fact that your failure is only inevitable if you choose to give up. However, you will give up, so failure is inevitable.

Great game.

App Privacy

The developer, Florian Grolig, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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The developer does not collect any data from this app.

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