This app is only available on the App Store for iOS devices.
Command your construction bots to produce resources and build cities in Outpost Luna. A captivating strategy resource card game with multiplayer via GameCenter or local play. An excellent Two Player Game.
The Earth Federation has decided it is time to colonize the distant Outpost Luna, and is offering incentives to companies that build cities there. Being the adventurous space entrepreneur that you are, you take the challenge to be the first company to build these cities.
In order to build those cities, you will first need to locate the most productive land, gather resources, use those resources to build factories, towers, and housing structures, and then build the cities according to city blueprints provided by the Federation. Each blueprint is accessible to all players, but can only be used once; so the race is on to see which company (player) will be first to meet the requirements of each blueprint.
Does another company have some land and buildings that you would like? Producing a little gold can help you challenge another player’s bot in order to take the land by force.
Outpost Luna’s variety of strategic options will keep you coming back for more.
- Play against others via GameCenter, either friends or random opponents
- Challenge Computer Opponents in solo local matches
- Up to 4 Players using Pass and Play or GameCenter
- Excellent Tutorial to teach you the rules
- Unique game mechanisms
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Background Music "The Pyre" Kevin MacLeod (incompetech.com)
What's New in Version 1.0.4
- Fixed crash on 64 bit devices (iPhone 5s, 6 and 6 plus)
Great Indie Title
Lumping this together with New World Colony - which is another independently developed digital board game that manages to rise into the upper tier.
As with that other one, this is a little gem that offers you more than you'd expect at first blush. In the end, it's a "good" game.
The mechanics work well and defy classification a bit - it's got a hint of engine building and a healthy dollop of Lords of Waterdeep (collect cubes to fill recipies), but there's also a delayed action mechanic and some combat/area control that filters in.
I enjoy this.
However, it tops out at "good." As with the other, best indie games, there's a layer of playtesting and input that this game didn't get. I'm sure everyone who plays this says, "it's really fun, but it would be even better if..." If the combat was a little more usable and gave you a real avenue to slow down your opponents. If movement and blocking opponents' resource collection was a viable strategy. If factories stuck around to create a full-game engine building ramp rather than disappearing when you build a city. If the designer introduced more flexibility into the recipe system so you weren't so subject to getting or not getting card draws. None of these are easy fixes, as you'd have to find solutions that don't interfere with what makes the current game good, but they are all rough edges that, in the end, force the player into a resource race without enough texture.
As I said, I like this game. It's unique and has a fun core. I towering achievement for an indie developer. But is it strong enough to make me want to play it over other games I've collected? ... No. It could be, with some polish and tweaks. But not now.
I do recommend you check it out, though. It's fun, unique, and if you've ever wanted to develop a game yourself, this is inspiring. It will set a bar for you.
- Category: Games
- Updated: Nov 10, 2014
- Version: 1.0.4
- Size: 59.6 MB
- Language: English
- Seller: Christopher Cotton
- © Ariton Games and Tom Winter
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.