By Michael Kucinski
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iCanMorph is based on a unique and proprietary logic engine that supports artistic and aesthetic graphics on the iPad high resolution retina display and on the iPhone.
iCanMorph currently has a database of over 550 unique shapes. All of the shapes can morph with any of the other shapes which provides for a large number of morphing transitions being possible. The user can control the rate at which one shape will morph to a 2nd shape and the user can control which 2 shapes are morphed together.
iCanMorph has a game mode where users try to identify popular phrases (song titles band names, movie titles, actors and actresses names, etc). Those phrases are morphed, spun, and chased through different morphing patterns. There is no other game that I know of that does anything similar.
iCanMorph has many modes that are artistic and colorful and actively changing. In a way, it's almost a unique type of art form and it will appeal to people with creative mindsets.
iCanMorph has a banner mode (for iPad) that will allow the user to display a lengthy banner. A user can type their banner text, cut and paste it, or even use the iPad's microphone technology to speak their desired banner text. Banners with many thousands of characters in the message are easily supported. The banner repeats after a short delay, and the background color is selectable.
iCanMorph has a unique text reader (for iPad) that allows a user to see an interesting and artful transition when reading successive paragraphs from the text source. The text source can be a very large copy and paste from an article from the internet or a copy and paste from an email. It could be fun for children learning how to read to have their favorite online story copied and pasted into the text buffer.
iCanMorph has a mode where any text the user types will be repeated and displayed (for iPad). The text constantly flows along the morphing shapes. The text can be made to always point in a direction normal to the local curvature of the of the shape currently shown on the screen.
iCanMorph has a mode where users can draw their own shapes by tracing on the touch screen with their fingers. The user can trace 2 separate shapes (such as their initials or names, short words, or some kind of drawing). Those 2 shapes can be morphed back and forth with each other.
Users are given access to a tool used by a software developer to explore random unique shapes. This will almost surely result in the user seeing mathematical shapes never seen by anyone else before. The software developer uses this tool to find new shapes to include in the iCanMorph app itself.
iCanMorph has a Gaps and Runs mode where users can explore beat frequencies in how images are spaced along any of the morphing shapes. Interesting beat frequency examples appear in many of the iCanMorph modes. Some of the graphics are very visually appealing as a result.
The iCanMorph idea grew from some work my children and I were doing with the Scratch programming language. I was able to use Scratch to quickly and easily teach my 2 children how to write fun computer programs. In the process of doing that, we created some things that were pretty cool looking. So I decided to write similar software programs for the iPad since it has a very high resolution retina display. The iPad's capabilities as an embedded device provide much more advanced control of graphics.
The iCanMorph logic engine software is very flexible. There is a built in sequencer that allows queued events to be scheduled. As a result, this unique logic engine can be used to provide exciting brand new content.
What's New in Version 1.3.2
Added photo morphing where photos break into hundreds of pieces, morph to other shapes like a heart for instance, then reassemble as a photo again.
Added Effect Speed slider to control paragraph morphing rate of change.
Added a second Easter Egg to data pump variables to the screen when commanded by the software developers.
- Category: Entertainment
- Updated: Feb 16, 2014
- Version: 1.3.2
- Size: 6.3 MB
- Language: English
- Seller: Michael Kucinski
- © 2013 Michael Kucinski
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.