Lich Tower of Doom RPG
By Expleo Risvold
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Black Friday and stuff, eat turkey, celebrate with friends and give a friendly thought to men, woman and children who are worse off than we are around the globe.
Lich Tower of Doom RPG is a roguelike adventure with elements from a table top board game, created exclusively for the IPAD.
The lands surrounding Shadowrest village is once again in need of a hero, as the Lich Lord has risen to power and started to spread corruption throughout the realm. The emperor is probably not only aware of this, but in fact encourages the forthcoming destruction of the free lands.
To succeed in the quest to defeat the Lich, you must conquer 3 of the dungeons where the seals blocking the entrance to the Lich Towers are hidden, destroy them, and then conquer the Lich tower and face off with the Lich Lord himself.
Be warned though. Most likely you won't make it.
Simple combat concept, with all the number crunching behing the scene. What skills, items and spells you collect determines the outcome when you try a magical or melee attack
- Lots of animated Hero actions
- Randomly set up dungeons
- Hand drawn illustration
- Pixel art
- Old school feeling
- Perma death
- Unique monsters and bosses
What's New in Version 2.4
-Fix so spider warrior can apear in all dungeons
-Fix so player can find the scroll of death
-Fixed correct hidden enemies in lich tower (wisp and banshee)
-Spell Mental attack: mental damage increased, lenght of curses increased
-Spell of banshee scream potential one round less wait time
-Meteor Swarm got higher potential damage.
General Game Tweaks:
-increased minimum damage dealt from monster at later dungeons
-Balghaar slightly faster (Mid boss in Cultist Halls)
-Max damage from enemy critical hit reduced to 12 (from 15)
-Poison damage on player capped at 6 (from unlimited)
-fix for image of dagger updating correct when changing to a new one.
-fix sigil visual on world map as they are destroyed
-Fix text display vampire touch when player health near full
-Fix for displaying 'other' items in pouch when player have more slots in items than spells
Contrary to what a few old reviews say this game is really not hard at all to figure out and old reviews about bugs need to be disregarded as the last update took care of them. The design of this game is so unique and beautiful contrary to every other generic roguelike out there and that alone is worth the cost. The only thing I would like to see is an enemy health gauge.