By Playdots, Inc.
Open iTunes to buy and download apps.
The makers of the hit game Dots are back with a brand new, addictive, free, puzzle game!
Join two brave dots as they traverse arctic tundras, navigate fiery jungles, and plunge the ocean depths. Sharpen your skills across 260 challenging levels while uncovering many exciting new features along the way.
Additional levels coming soon!
= WHY YOU’LL LOVE TWODOTS =
• FREE to play!
• CONNECT one Dot to another, sink anchors, make a line, create bombs, extinguish flames, and much more
• ADVENTURE through 260 addictingly fun levels
• ADORABLE, fun, and thoughtful design
• ENJOY beautiful minimalistic design and relaxing game music
• PLAY at your own pace to figure out the perfect move without having to worry about a clock
• CHALLENGE your friends on Facebook, beat their scores, and earn medals
• MAKE a square, not a circle, to clear every dot of a single color
Color blind mode is free and available to all.
LET'S BE FACEBOOK FRIENDS
FOLLOW US ON TWITTER
ADD US ON INSTAGRAM
Having any problems? Any suggestions? We would love to hear from you! You can reach us at support at firstname.lastname@example.org
PLEASE NOTE! TwoDots is completely free to play, but you can also purchase some items within the game for real money. Just disable in app purchases on your device if you don't want to use this feature.
Use of TwoDots if governed by the Dots terms of service; http://weplaydots.com/sections.php?section=terms
What's New in Version 1.5.0
- New game mechanic--the Monster Dot
- New Emerald Jungle world with 25 levels
- New world music, level music and other audio
- Over 30 re-balanced levels in response to player feedback
- Removed or greatly reduced fire in over 20 levels
- Richer localization in all supported languages
Ugh, Two Dots!
Why the developers of this game seem to dislike their own customers I don't know. Despite some pretty serious frustration with past levels I stuck with the game and found it fun to play when it felt like winning depended as much on skill as luck. But now I'm at the dreaded level 242 and I have to keep asking myself why I'm wasting my time. I fail at almost the same dot count every time, which indicates that the level is not even based on luck, but was deliberately designed to be unwinnable by offering too few moves.
Part of the fun of a game is feeling like you figured something out or accomplished a feat. Feeling like you have to pay to advance is the opposite of that, even if the money involved isn't much. There's no magic or fun in it. It makes me harden against the idea of paying anything at all, even though I probably would have paid a few dollars for the game up front.
I love the idea of this game so much, I wish the levels and pay structure were organized differently. Why not charge $4 or so for the game after a free trial of a few levels, continue to charge for power ups and extra turns, add a fee for new levels, and begin offering different levels of difficulty? I guess people complain nowadays about paying for games at all, but there has to be more of a middle ground. The current pay/level structure insults people's intelligence.
Designed to make you spend money
March update is definitely either poorly designed or rigged to make money. I've been on 259 for days. It requires 70 green dots, but the green dots just aren't there. It's intentionally filling the board with every other color. Seems like a cheap and dishonest way to force people to pay money. There are many things I like about this game, the beautiful graphics, the soothing but upbeat tunes in each level and the pace which forces you to take a break, even when you don't want to. I gave 3 stars instead of 5, because its a money trap, and not just the occasional 99 cents, overtime to succeed in this game it can cost upwards of $20 or $30 dollars. This isn't a game of skill or strategy, in many cases, the game is simply not winnable. Its randomly generated and sometimes no matter what steps you take you can't win, unless you pay for power ups. And even then you may need 2 or 3 power ups and multiple days before you magically get the right alignment of dots so you can win.
I love the game, I just think skill and strategy should be more important than how many power ups you buy.
The Monsters are Buggy
I LOVE two dots. I don't think I can accurately use words to describe how awesome I find this game. Usually, I somewhat enjoy getting stuck on a level, because that means it'll take longer for me to finish and there'll be less time to wait for the next update. I also like the challenge of trying to find out what you're doing wrong.
Level 242, though! I'm sure I could beat it... If the monsters didn't glitch out and start just going back and forth between two dots! I think there's something that makes it happen, but I haven't figured out what it is yet... All I know is that for THIS level, the monsters could be really useful in getting all the dark blue dots you need, but they get all weird and don't do what they're supposed to do. I can really tell that something is wrong, because their eyes get all funny, too. They'll get stuck looking to one side, or they'll look sort of squinty because the open/close frames are visible at the same time. Please do something that will fix this! :)
- Category: Games
- Updated: Mar 12, 2015
- Version: 1.5.0
- Size: 98.9 MB
- Language: English
- Seller: Playdots, Inc.
- © Playdots Inc.
Compatibility: Requires iOS 7.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.
Top In-App Purchases
- Power Up: 5 Moves$0.99
- Power Up: 5 Moves +1 Bomb$0.99
- Power Up: 1 Bomb$0.99
- Power Up: 5 Moves + Ice Cracker$0.99
- Small Batch Of Supply Crates$0.99
- Power Up: 5 Moves + Fire Extinguisher$0.99
- Extra Large Batch Of Supply Crates$4.99
- Large Batch Of Supply Crates$1.99
- Super Large Batch Of Supply Crates$24.99