By Amirali Rajan
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Have to survive. The war's not over.
The Ensign is a prequel to the critically acclaimed experience: A Dark Room.
This game is extremely difficult. You have been warned, Wanderer. Death awaits.
From Amir, the creator of The Ensign:
"I really loved traversing the Dusty Path in A Dark Room (more so than balancing an economy and upgrading gear). This prequel is a brutally difficult rendition of the Dusty Path that covers the events directly before A Dark Room. I wanted to make a strategy game that had high replay value, as opposed to a game about discovery. Again, this game is stupid difficult, but once you get good at it, you'll find that you can beat it a large percentage of the time."
The Ensign is about surviving against all odds and the moral implications for doing so.
"The Ensign is a fantastically weird and wonderful RPG that has plenty going for it, but only if you have the time and patience to peel away the multiple layers. 4.5 out of 5 stars" - 148Apps
"This is a game that evolves the more you play, with permanent upgrades to your max capacity of loot, stronger striking power, and water resources to start. However, as your resources increase, so will the amount of enemies. Keeping this in mind, The Ensign will create dedicated players as you’ll overcome the frustration with confidence, which in turn will lead to longer gameplay sessions. The Ensign is truly a game of its own, carrying much of the same qualities of A Dark Room which allowed this simple text-based game to be enjoyable. 8.5 out of 10 stars" - Game Mob
"Like A Dark Room, The Ensign is difficult to talk about without spoiling the sense of discovery as you unlock its secrets, but what I can do is tell you that the longer you play it, and the farther you get, the more impressive the world building becomes. It takes what seems like a fairly straight-forward objective (find this thing, try not to die) and then slowly unfolds its narrative and choices around you in surprising ways. 5 out of 5 stars" - JayIsGames
"It is full of revelations about the player character and the world it inhabits and, as such, becomes impossible to discuss at length without trading in awe-sapping spoilers." - Pocket Tactics
"The Ensign is also a game of discovery—this is clearest when exploring the ASCII-based map steadily, a step at a time, praying for an abandoned house to relieve your struggle. The difference between it and A Dark Room is that it's marked by two of the core tenets of games like Dark Souls: solitude and desperation." - Kill Screen
What's New in Version 1.37
- eight brand new epic story line events have been added
- iOS 8 fixes. if you're still having issues, you may have to reinstall first before installing (email me if you continue to have issues)
- other crash fixes (if you're still experiencing crashes email me and we'll get things figured out)
When I first started playing the ensign, I was furious. I had died well over 100 times and put about four hours into the game. I would have the materials needed to finish playing the game, but my curiosity to explore ended in my death. Eventually, I blazed through the game with blind fury, grabbing every resource near me, and had enough to explore the whole map, see every event, and finally finish the game.
One of my favorite parts of The Ensign is that moral choices are given to the player. You may be running low on food, stumble into what you thought was a normal house, and find a starving family surrounding the only rations they have left. It's up to you wether you take it or not. The first time this happened to me, I refused the food, took two steps outside, and died. It was frustrating that my conscience caused me to die. I was rewarded with my work though. When I finished the game and listened to the creator discuss the game in the app, I felt like I got a pat on the back for all of my hard work and good moral decisions. It is a very satisfying game to play, highly addictive, and I think it well deserves 5 stars.
Another beautiful game
I had recently bought A Dark Room and after completing the game I decided to buy the Ensign. Expecting the same game play style I was shocked when we were to just go and wander about with meager supplies. I did not understand the game at all and became aggravated at dying in very little time. After dying over and over I lost it and went to go and play A Dark Room again without huts. ADR moved much slower without huts, and so I went back to the ensign. I was pleasantly surprised when the Admiral told me to follow the compass and soon after dying many times the admiral began to give me other things besides food and a compass. Like ADR the ensign has a deep story and unique gameplay. I now truly believe that games without graphics and even more beautiful than games with graphics. Normal games have graphics showing you how everything was imagined by the makers of the game without allowing you to see it as you think it is. ADR and the ensign are different, they have no graphics, but this allows you to see and imagine the game as it occurs to you. ADR and the ensign are unique journeys to another time and world.
Wow. First, if you are even slightly interested in this, go grab A Dark Room first. You have it? Good, now play the hell out of that then you can continue reading. Done? Alright on to the review
The Ensign is a masterpiece of all masterpieces. If you played A Dark Room, then you are already familiar with this. If not, let me inform you. The Ensign is a game about struggle, discovery, and inspiration. This game on a constant, one life, "perma-death" mode meaning as soon as you die, it's game over man and you have to restart. But you won't look at the screen and blame it like its Flappy Bird. After dying a while you will learn from your mistakes. Fortunately, when you die you don't completely start from the beginning, but if I spoiled anything for you then it just wouldn't be worth it. So go grab A Dark Room. If you like that, and you love deep, compelling, narratives with a small amount of humor, references, and other "Easter eggs," then I promise you that you'll be doing the same thing I am right now. Until then, let The Fire warm and protect you.
- Category: Games
- Updated: Oct 16, 2014
- Version: 1.37
- Size: 12.4 MB
- Language: English
- Seller: Amirali Rajan
- © Amirali Rajan
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.