By Amirali Rajan
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Have to survive. The war's not over.
The Ensign is a prequel to the critically acclaimed experience: A Dark Room.
This game is extremely difficult. You have been warned, Wanderer. Death awaits.
From Amir, the creator of The Ensign:
"I really loved traversing the Dusty Path in A Dark Room (more so than balancing an economy and upgrading gear). This prequel is a brutally difficult rendition of the Dusty Path that covers the events directly before A Dark Room. I wanted to make a strategy game that had high replay value, as opposed to a game about discovery. Again, this game is stupid difficult, but once you get good at it, you'll find that you can beat it a large percentage of the time."
The Ensign is about surviving against all odds and the moral implications for doing so.
"The Ensign is a fantastically weird and wonderful RPG that has plenty going for it, but only if you have the time and patience to peel away the multiple layers. 4.5 out of 5 stars" - 148Apps
"This is a game that evolves the more you play, with permanent upgrades to your max capacity of loot, stronger striking power, and water resources to start. However, as your resources increase, so will the amount of enemies. Keeping this in mind, The Ensign will create dedicated players as you’ll overcome the frustration with confidence, which in turn will lead to longer gameplay sessions. The Ensign is truly a game of its own, carrying much of the same qualities of A Dark Room which allowed this simple text-based game to be enjoyable. 8.5 out of 10 stars" - Game Mob
"Like A Dark Room, The Ensign is difficult to talk about without spoiling the sense of discovery as you unlock its secrets, but what I can do is tell you that the longer you play it, and the farther you get, the more impressive the world building becomes. It takes what seems like a fairly straight-forward objective (find this thing, try not to die) and then slowly unfolds its narrative and choices around you in surprising ways. 5 out of 5 stars" - JayIsGames
"It is full of revelations about the player character and the world it inhabits and, as such, becomes impossible to discuss at length without trading in awe-sapping spoilers." - Pocket Tactics
"The Ensign is also a game of discovery—this is clearest when exploring the ASCII-based map steadily, a step at a time, praying for an abandoned house to relieve your struggle. The difference between it and A Dark Room is that it's marked by two of the core tenets of games like Dark Souls: solitude and desperation." - Kill Screen
What's New in Version 1.39
- iPad, iPhone 6, iPhone 6+ support added
- minor aesthetic changes
- minor end game storyline changes
- made the game significantly easier... ha ha just kidding
Don't be scared by the difficulty
Like everyone else, I got this game after finishing A Dark Room. I almost didn't buy The Ensign after reading the reviews - I didn't want to get frustrated by the difficulty and feel like I wasted my time. After playing through the game, let me say - do NOT be scared away by the comments about how hard the game is. It's designed to be hard (if not darn near impossible) at first. But it gets easier as you go along - I won't give anything away, but just trust me. Buy the game, and don't be discouraged when you die over and over. As far as gameplay, it's very similar to ADR, but without the economy. It's essentially an extended and expanded version of the dusty path part of ADR. Personally, I liked the slow, stagnant, economy drive style of ADR, but if you're more into the action and battles, you'll like this better. As with ADR, it has a great entertaining story. ADR and TE were my first experiences with text based games, and I couldn't be more impressed and excited. My girlfriend may have said it best when she said I seemed "emotionally invested" in these two games. As silly as that may sound to someone who hasn't played, that's actually pretty accurate - these games are engaging and they do cause an emotional reaction as the story progresses. I'll stop ranting now, but The Ensign is definitely worthy of the five star rating.
Better than a dark room!
........I don't know what to say. Words aren't beautiful enough for this game. The ensign is more than a game. It's an experience, an experience of overcoming struggles an not quiting. It's about not backing down in the face of "the impossible". In my review for ADR, I said it was the best iOS game I've ever played. Now, I say this is.
The early stages of this game are brutal. I wanted to delete this game so many times. Sometimes I wouldn't play it for a couple days out of frustration, but when I did play it again, I was always glad. It awakened a spirit in me! I especially love how at the end of this game and ADR there are commentary. They always help explaining SO much. I always really enjoy hearing those. I really hope to see a third installment in this series soon!
One of the best games I ever played.
All this game is is black and white text on a blank canvas... And it couldn't be any better. This game blows A Dark Room out of the atmosphere and straight into the sun. The moment you first die, you don't know what just happened. It just suddenly happens and there's nothing you could do about it. Then you go through it again. The game taunts you and makes you regret buying it. What draws you away from the game actually brings you closer. The mocking and realization of every death prepares you for the fate that you know is coming... Death. It lets you prepare for every circumstance and you know what? It's good. Nuff said.
- Category: Games
- Updated: Mar 02, 2015
- Version: 1.39
- Size: 16.3 MB
- Language: English
- Seller: Amirali Rajan
- © Amirali Rajan
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.