The return of arcade pool from the creator of Really Bad Chess and Flipflop Solitaire.

Pocket-Run Pool combines 8-ball pool with the thrill of a chasing the perfect highscore.

In Pocket-Run, your goal is to sink all the balls, but where and when you sink them is what matters most!

With each pocketed ball, you're awarded points based on the pocket you sunk. So sink carefully, but watch out, with each miss or scratch you lose a life — run out before you finish the table and it's game over.

Compete against yourself, the world, or the bank in a variety of thrilling game modes!

Can you make the perfect pocket-run?

Arcade pool is back!


5/5 - Touch Arcade
"Help me, I can't stop playing!"

5/5 - 148Apps
"Most certainly the best pool game I've played on a phone"

"Like the best arcade games, this creates a “just one more turn” mentality" - The Verge

"a perfect little mobile game" -


- Play Pocket-Run Pool's Standard, High Stakes, and Insta-Tournament modes for free!
- Asynchronously Go for gold against players from around the world in Insta-Tournament mode
- Manage your risk against all manner of game conditions (like the devious Cuewall) in High Stakes mode
- Unlock Break of The Week, alternate backgrounds, and remove Insta-Tournament buy-ins with a single In-App-Purchase of just $3.99
- Track stats for all four modes
- Win alternate pool cues and color schemes in High Stakes mode


I've always loved pool, and when I got my first iPhone years ago, the world of digital pool games opened up to me.

There are certainly a lot of options out there, but finding a simple and enjoyable single-player pool game was harder than I expected. I found one that I enjoyed, but after playing it extensively I found it too easy to beat the computer every time. Suddenly the problem with pool hit me — when you play against a computer in a physics simulation, you're literally playing against a god... By which I mean, either the computer is going easy on you (for a reason), or it's playing a perfect game and taking all your money.

It dawned on me that if I wanted a good single player pool game, I'd have to make a new kind of pool — a variant that doesn't need a computer opponent, that's built around the notion of scoring and improving, of taking risks, and of presenting unique and interesting challenges.

Pocket-Run Pool is the game I came up with, I hope you enjoy it!


What’s New

Version 2.0.5

- fixed a bug in putt putt high stakes bet

Ratings and Reviews

3.9 out of 5
784 Ratings
784 Ratings
Bullthroat ,

Excellent mobile game

I have tried many pool games for the phone but they all try to simulate a 3D experience with everything swishing around with the point of view of the stick as if you were in a first person shooter. I avoid those on a small device. This, however is a perfect distillation of basic pool physics into a friendly handheld game. The quick play and optional high stakes and break of the week make it interesting attractive for a few minutes or an hour.
My only request is that for standard play, there be an option to go back a shot or two to do them over so you can see how a different aim or push strength would send the game in a different direction. I’ll confess that I want that so I can practice shots I continue to miss. Great game.

Sam.i.r2 ,

Great concept, needs work

I could see myself playing this all the time. It has that great “one more round” quality, and is (in theory) an ideal bite-sized mobile game. Have tried other pool games and this one seems best suited for mobile. It’s not trying to be a sim, more like boiling pool down to its essence.

However, it feels more like a proof-of-concept than a polished product. Mainly, the ball rolling physics are unrealistic and unpredictable, making it impossible to gauge how a shot will play out, or to develop a feel for it. It’s almost like the balls are being slowed down prematurely (to keep gameplay moving?).

Likewise with the force needed for the cue. Sometimes you’ll wildly overshoot, others barely tap the cue ball (which will then roll to a stop immediately). Impossible to develop a feel—unrefined mechanic.

Lastly, the flat graphics, rather than give the impression of a thought-through design aesthetic, seem more like a first draft, and are ultimately not quite up to what I would expect in a paid release. Doesn’t “delight”.

Overall everything here (graphics, physics, music, controls, etc) are at about 70%.

Really hoping these issues are refined, because if they can nail this it’ll be awesome! :)

doug funnie ,

Fun, but meh-level for Zach Gage

Not as thoughtful or deep as his previous efforts (Spelltower, Sage Solitaire, Really Bad Chess, and to an extent, Flip Flop Solitaire, although it was easy to see the holes in that one after a fair amount of game time).

This is fun for a very short while. I downloaded it, bought the IAP for support, and played it for 45 minutes straight. Don’t mind supporting a generally great developer, but I will never play this again.

Hope it isn’t a trend with the developer, because these last two have been weak and even-weaker efforts. I don’t expect everything he does to be Spelltower-level, but I will be hesitant to immediately buy the ad removal in the future. It may be just $4, but 4 bucks is 4 bucks.


Zach Gage
157.2 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Chinese, French, German, Italian, Japanese, Korean, Simplified Chinese, Spanish
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
© 2018 Zach Gage
In-App Purchases
  1. Unlock Full Version $3.99
  2. 5 Rebuys $0.99
  3. 50 Rebuys $4.99


  • Game Center

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  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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