Always Sometimes Monsters
By Devolver Digital
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Out of money and out of luck you find yourself broken hearted and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there to redemption is up to you. Can we be salvaged, or are there always sometimes monsters?
• Choice - A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.
• Circumstance - Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.
• Consequence - Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to our personal ethical compass as your decisions both conscious and subconscious change your fate.
What's New in Version 1.3.1
IOS 9 Support Added
Right on for iOS9 fixes!
Right on for iOS9 fixes!
Has potential, but actual life is more fun
The shtick here is that the developers built in a huge number of ethical and narrative decision trees in order to impact the everyday living and consequences experienced by your character. That principle sucked me in, because I like most of the few "morality sim/RPGs" that exist (like the old console game Fable).
The first couple hours of gameplay were enjoyable because I could see the direct impact of real-time decisions, make some challenging moves and interact with NPCs in a more or less believable and interesting way.
The game quickly turned to mindless grinding -- when I was fortunate enough to stumble across the place *where* I was supposed to grind. Killing hogs, moving boxes, sleeping on filthy mattresses in alleyways -- yeah, why am I NOT outside IRL right now? And it's always sometimes depressing.
I admire the game's stated goal, but in my view it constituted an amateurish, monotonous and ultimately unsuccessful attempt.
Stupid In-Game Controller Ruins The Fun
Get rid of this monster of a controller! My thumb is just fine!!!!
- Category: Games
- Updated: Sep 30, 2015
- Version: 1.3.1
- Size: 485 MB
- Language: English
- Seller: GHI Media, LLC
- © 2014
Compatibility: Requires iOS 7.1 or later. Compatible with iPhone, iPad, and iPod touch.