Screenshots

Description

"iMahjong solitaire" is a simple puzzle game using the Mahjong tiles.
You are also known as "Shisen-Sho".
Have only vertically.

Mahjong tiles are clear and that all get along on the screen.

Conditions take the tiles
When the tiles next to each other, two of the same pattern
Two tiles of the same pattern, signed in the horizontal or vertical line through the tile without any other place, within two times the number of bend lines

Before eliminate all tiles, the tiles disappear and will take stalemate.

4 Mode.

Game Center support.

What's New

Version 1.3.1

64bit supported.
bug fixed.

Ratings and Reviews

The best game out there

Lil gaj

I love this game, can't stop playing it the best..

It's ok

appr8er

The tiles sometimes have to be clicked on a couple to a few times to "stick". Can you fix it?


I love this type of mahjong game. Since the dev's description is impossible to understand, I'll try to explain it. The rules are simple:

Eliminate two matching tiles that are moved within three turns without other tiles blocking the path.

This is the best way I can explain the moves:

First, let's assume that within the entire square of tiles, there are two identical tiles on the top row.

Now, think of driving a car (the tile), and the tile is in the driveway. You want to replace the matching tile, which deletes both tiles. Is it a legal move? Yes. The two tiles can be eliminated because the three moves are unblocked. Here are the moves:

1. Tile moves out of it's own space
2. Tile moves across the top of the square of tiles
3. Tile moves into new tiles space. Both are eliminated.

These are a total of three moves.

Does this mean that if one tile is on the top edge and the other is on the side edge, they can be deleted? Absolutely not. These are the moves:

1. Tile moves out of space
2. Tile moves along top edge
3. Tile moves down the side edge
4. Tile moves into match's space

This is too many moves, therefore, they cannot be moved. This becomes possible when all adjoining tiles along the side of the tile are deleted. At this point, the first step (tile moves out of space) is not necessary. At this point, the tile moves along the top edge, down along side, then into match's space. Three moves.

NOW, the moves are actually imaginary, because you don't really MOVE the tiles. You simply touch the two matching tiles to delete them.

If tiles inside the square are side-by-side, you can eliminate the tiles, since one could replace the other tile in one move. This is where the fun begins. After removing the two tiles, the space is opened up, exposing more tiles. Do any tiles along the edge of the gap match? If so, and they can be moved within three moves, they can be deleted, exposing more tiles.

So, these are the basics:

You will never "move" diagonally; it will always be up and down or side to side (right angle).

When I say "move", the tiles don't actually MOVE. This is all formulated in your head, so you can determine which tiles can be deleted.

The tile can move any length up down or sideways. However, if another tile is in the path of the move, the two tiles cannot be deleted until the obstruction is removed or if another path within three moves can be made.

Only tiles along an edge can be removed. In other words, if a tile is totally surrounded by tiles, it cannot be deleted. The only exception is if one of the tiles touching it is it's own match. Then, you can delete both tiles. This is how I begin the game, actually. I locate and delete all joined matching tiles, first, then work from there.

Any matching tiles along the same edge can be eliminated, as long as there are no tiles blocking it. The square is going to take all kinds of forms as the tiles are eliminated. But, as long as both tiles are exposed along the top, sides, or bottom -- AND there is no tile sitting in the path -- they can be eliminated.

They can be eliminated if they are across from each other, directly or indirectly. Just imagine the tile moving from its space into the matching tile's space.

Think ahead. Say you want to Remove two matching tiles, but they are blocked in. Try to remove the tiles blocking them. This may take several moves to find two free tiles.

Sometimes there are two sets--or four identical tiles. Try to locate all four so you can decide which tiles should be paired up. Just because two tiles are side-by-side, it doesn't necessarily mean that they are the best matches. Gameplay experience will prove this.

The directions are much more complicated than the game, itself. You need to jump in and begin playing the game. Experience will tell you which tiles can be deleted. Once you get the hang of it, you'll find this game to be pretty daggone addicting!

My review for this particular game:

I have Attention Deficit Disorder, and the clock if very distracting to me; I wish there was an option to hide it.

The tiles are tiny...perhaps too tiny for some. My thin fingers make it tolerable. But, I mean, come on. I'm not great at math, but common sense tells you that a small object divided into smaller pieces can become too tiny to select. Don't blame the devs for this one.

You can have a large puzzle with tiny tiles, or larger tiles on a simple and boring puzzle. If you want both, buy an iPad.

I'm not crazy about how the tiles disappear, but it's trivial...and too difficult to explain.

Should you get it? It's only a buck, and I don't regret the purchase.

Have fun!

game

kathleen.joyce

i never got my game on my ipod

Information

Seller
RUCKYGAMES CO., LTD.
Size
2 MB
Category
Games
Compatibility
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
Languages
English, Japanese
Age Rating
Rated 4+
Copyright
© RucKyGAMES
Price
$0.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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