By Michael Brough
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"Every individual element of Imbroglio’s design coalesces into an elegantly complex whole. Nothing is out of place. It’s the kind of game that I just want to think and talk about all the time." - Pocket Tactics review
Survive in an ever-shifting labyrinth filled with vicious monsters and valuable gemstones. Choose your hero, arm them with magical weapons, spend runes to invoke special powers, and fight for a high score in this deck-building tactics game where the deck is the dungeon.
At least four enigmatic enemies to battle.
Eight different heroes to play as.
Thirty-two weapons to level up.
Finalist for Excellence in Design, Independent Games Festival 2017.
Named best game of 2016 by iPhone GameCast.
Named one of the ten best British games of 2016 by Kotaku UK.
Honorable Mention for Best Mobile Game in Game Developers Choice awards 2017.
What's New in Version 1.04
- Arcane Hourglass: now displays the number of turns until an enemy will reappear.
- Forged Sigil: extra rune per level, damage dropped to 11111.
- Rusty Caltrops: damage profile to 11122, stun moved to IV.
- Whetstone: now only affects adjacent weapons in the same row.
- Brainspoon: controlled enemies may use Skeleton Key to move through walls.
- Brainspoon: fixed crash when controlled enemies attempt to attack through a wall.
- Wicked Thorns, Ixxthl's Ring: percentages adjusted to 12/25/37/50 (were 10/20/30/50 and 15/25/35/50).
- Dream Wheel: changed interaction with Simon Rainbow Jester's second gem; now neither gem will move further away.
- Amulet of Immortals: with multiple instances, a random one is triggered (Chaos Oracle Molly can spend a rune to choose).
- Bonesnare: multiple instances trigger in random order (affects Masina Rebel Queen; Chaos Oracle Molly doesn't choose).
- Jeska Nomad Witch: power changed to "curse a random enemy" (was "curse nearest enemy").
- Chaos Oracle Molly: enemies are now more likely to spawn at their usual gate.
- Dominic Twice-Bitten: no longer stuns friendly ghosts or enemies controlled by the Brainspoon.
- Ossuary title image displayed sometimes on startup not just when purchased.
- arrows displayed for controlled ghosts's ability to move through walls.
- fixed a bug in scrolling weapons at bottom of screen.
- hit effects say "after" to clarify some interactions.
- swapped unlock order of Dice of Omens and Arcane Hourglass.
One of the most enjoyable games I've ever played on a mobile device. It takes a few minutes to figure out the strategies, but once you look at some of the leaderboards to get tips for board design, the game's intrigue, play-repeatability, and genius just explode.
Nice tweaks here. They haven't completely changed the game, but it definitely feels different. It's made me go back and revisit some cards/tiles I hadn't gotten familiar with before this update.
... This is still one of my favorite all time games (on ANY platform), and can't recommend it more. I've dumped a good 300+ hours into it now, and still have yet to hit the score 'ceiling'... But can't help trying at least once or twice a day. =oD
Holy cow!!! An update with two new characters, 16 new cards AND. A new game-mode?!?! I couldn't update then throw down the couple $$ faster! Bullet Hell Monday was working its way closer and closer to my 2016 GOTY list's #1 spot, but this update just blew everything else from this year outta the water. And after at least 200+ hours playing this game, I still have yet to move past Jeska. So two more characters and a bunch of new cars combos will keep me going for quite some time.
This has become my favorite iOS game ever. It's even moved up past many greats and slammed into the #2 spot on my favorite games of all time list, right behind Metroid II. I'm going to be playing this in 20+ years... If you haven't experienced the insane genius of Michael Brough's games, I'd FULLY recommend you do. Even if you aren't into strategy/roguelikes. Zaga33 made me a Roguelike fan. 868-Hack made me obsessed with the genre, and Imbroglio turned out to be the crown jewel of it all. GET THIS GAME!!!
**updated notes** - Imbroglio has wound up being my main go-to game over the last month or so. In that time, it's beat out 868-HACK (which is still a mind-blowingly amazing game, and still one of my favorites of all time...) - which puts this one as another title that's made it's way onto my list of all-time favorites. It's basically a shoe-in for the #1 spot on my 2016 GOTY list, and many friends would have no problems telling you that I am obsessed with this game. I have bought Teeny Titans, Adventure Time Game Wizard and Battlefleet Gothic Leviathan since purchasing this, and I haven't spent more than an hour or two with each of those games BECAUSE OF Imbroglio. It's that engaging... it's that freak'n good.
Original review**Michael Brough has been a favorite developer of mine since I 'discovered' Zaga-33. Thankfully, he's been sticking it out on the iOS platform for years and given us multiple must-own/'staple' titles for the touch-screen; Helix, Corrypt, Glitch Tank, and one of my favorite games on any gaming platform, ever - 868-HACK. Well, now we have Imbroglio, a 'spiritual successor' to 868-HACK. And while I don't think any game will ever come close to clicking with me in the way that 868-H. has, Imbroglio is definitely one of Brough's best. A rogue-like/tile-based puzzle game with deck-builder (not collector, but BUILDER) elements. How this wasn't thought of before now is beyond me, but I'm so glad that Brough was the one that brought it to the iDevice - there are few other developers that could have managed to translate this game from an idea to the touch-screen as well as MB has. The rate at which you'll unlock new things (at first, scoring 32 to unlock deck-building - then 64, 96, 128...) guarentees that you will know what you need to know before new elements are added to the game. Now, while this game is INCREDIBLY deep - it's also INCREDIBLY approachable. You move your character (one of 4 that you originally start out with, each with their own special features) on a 4x4 grid/maze, trying to collect as many gems as possible. Enemies appear every 4 turns - gems appear at least 4 movements away from the gem you just collected - the 'maze' rearranges with every gem you manage to collect - and your attacks depend on what tiles you're standing on at the moment, which means you'll have to place your character on the right tile before trying to attack enemies (who have various amounts of health and mana - either of which can be depleted in order to dispatch them with the tiles that correspond to either attribute) - with the amount of 'gems' you collect as your score. You'll also be leveling up, using special powers, leveling your cards up and all-n-all, just having a blast (if it clicks with you, that is). I'd recommend watching some videos before purchasing if you've never experienced a Michael Brough game - but if you're already a fan of his previous releases, chances are, you'll enjoy the stuffing outta this one.
7 Plus, iOS 10.x
If one were to take the best representations of a genre (eg, puzzler) and reduce them to the barest, most essential elements, then it would stand to reason that the result would rival if not surpass most if not all other representations. Now add roguelite and deck-builder to the mix and you have Imbroglio, which manages this with aplomb, skillfully teasing users into one of the most elegant and simple experiences on iOS or any platform for that matter. I would implore you curious onlooker—whether committed to any of said genres or merely a dilettante—to avoid the mistake of passing on this one. Michael Brough, the indie developer behind this title, has crafted yet another masterpiece.
- Category: Games
- Updated: Jan 31, 2017
- Version: 1.04
- Size: 40.5 MB
- Language: English
- Seller: Michael Brough
- © 2016 Michael Brough
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- Imbroglio: Ossuary$1.99