By Michael Brough
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Survive in an ever-shifting labyrinth filled with vicious monsters and valuable gemstones. Choose your hero, arm them with magical weapons, spend runes to call on special powers, and aim for a high score in this deck-building tactics game where the deck is the dungeon.
At least four enigmatic enemies to battle.
Eight different heroes to play as, each with their own special ability and a unique challenge to face.
Thirty-two weapons to level up.
From the creator of 868-HACK.
Honorable mention for Excellence in Design, Independent Games Festival 2016.
What's New in Version 1.03b
fixed in 1.03b
- tutorial messages now respond to taps again
- Forbidden Scroll I now works again
- Imbroglio: Ossuary, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards, 1 new game mode.
- Ixxthl's Ring heal chances increased to 15/25/35/50.
- Entangling Rope stun chances reduced to 12/25/37/50.
- Poisoned Chalice IV now reads "when this kills an enemy.." instead of "when this kills a cursed enemy..".
- Wicked Thorns no longer deal extra damage to cursed enemies.
- enemies sent forward with Arcane Hourglass no longer wait for their tile to become free and instead replace any enemy there (or are themselves replaced if the hero is there).
- enemies sent to Masina's inaccessible tile with Forbidden Scroll are killed.
- Ghosts can no longer access Masina's inaccessible tile.
I want to like this game, I really do...
I'll get to the point, this game is completely and utterly about the RNG is uses. It's charming as charming can be, but time and time again, the ability to get a nice jive going relies entirely on if the computer doesn't screw you. And it will, time and again. Go ahead! Download the boards that others got top scores on. They won't matter. You'll get spammed a certain enemy or get stuck in a randomly generated corner... I want to say that strategy is involved, but I really truly can't agree anymore.
My other annoyance is that it's certainly not a casual game. The way the difficulty revs up isn't based on your current advancement, but how many moves you've made from the beginning. That means, you can't make any missteps, and if rng gave you a couple long routes early on, you might as well give up. And worse, since your health is so low, you are simply not allowed such "unfortunate circumstances."
Making a challenging game should involve more than rng. And unfortunately, based on the rigid parameters this game gives you, that's all you're left with in Imbroglio. I would suggest just getting a pair of dice, guessing a number, and then rolling for it. You will have the same experience, ultimately.
5 stars (Updated)
Don't let the simple looks throw you. Best iOS gaming experience yet. I almost literally had a heart attack when, after a week of gaming, I got 128+ for Jeska. I tested in the top 1% of my class but this game is so diabolically subtle it will unhinge you through very deep gameplay and catch many lifetime gamers off guard time and again.
One very helpful thing you may miss: you can copy someone else's board from GameCenter. With the new update, you can copy ANYone else's board now, minus tiles you haven't unlocked yet. You can also re-copy your highest-scoring board if you experiment with changes and lose sight of your original board plans.
Now you can delete and re-sync via GameCenter so you can do things like work, feed children, sleep, and so forth, at least until that gets dull.
New sound effect scheme is another procedural triumph.
Latest 16 new tiles and new characters are also a joy to play.
Thanks so much.
P.S. Would pay for an IAP that allows me to save a character's active board after several stars and use that as a starting point. Yes, I know an amulet is there, but it would be good as a long-term player to use a deeper starting point where a few level-ups have already occurred. Maybe some of my characters can't use an amulet. It's still fun to tough it out to level up a board, but it would be great to save some valuable time especially with boards that start out very fragile. Thanks.
An addictive utterly unique gem
Like most Brough-verse games, it takes a little time for the game mechanics to sink into your brain, but once they do this is an impossible-to-put-down masterpiece. The dungeon floor as your "deck" of attack/ability cards that you move around on and how they level up based on where you and your enemies are when you defeat them forms the core of what makes this game so good. You have to balance care and risk in both pursuing the gem of each floor and killing enemies to level up your cards. The high score nature of the game keeps me coming back again and again after every defeat, most of which are my own fault. That's the mark of truly good game design.
- Category: Games
- Updated: Oct 29, 2016
- Version: 1.03b
- Size: 35.1 MB
- Language: English
- Seller: Michael Brough
- © 2016 Michael Brough
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- Imbroglio: Ossuary$1.99