Immortal Conquest is a true tactical war strategy game created for the strategic mind.
Devise masterful strategies to expand through over 2 MILLION pieces of land on a vast map shared by all players. Use your intellect to research the strongest combinations of over 300 MYTHOLOGICAL HEROES to lead your troops, each with their own unique characteristics and abilities. Plan for a 3 MONTH CAMPAIGN as you navigate the complexities of not only managing an army, but also navigating the diplomatic pitfalls of the 9 regions and the alliances that seek to control them.
Beyond forging alliances, conquering cities, and building armies, every player competes for 1 ULTIMATE GOAL: to capture the center of the world, Delphi. It’s not about randomly killing each other, it’s about being part of something bigger and more meaningful. Like in a game of chess, you must outsmart and out-manoeuvre your opponents to secure victory.
- SUMMON mythological deities and heroes from Greek, Celtic, Egyptian and Norse mythology
- RESEARCH optimal troop combinations: 300+ Heroes, 1000+ Skills, and countless possibilities
- EXPAND your territory across a vast map consisting of over 2 million pieces of land
- JOIN massive 300 VS 300 PvP alliance battles, the outcomes of which will make or break victory
- STRATEGIZE and choose whether to use diplomacy or military might to realize your ambitions
Welcome to a new era, where smart is the new cool. Play Immortal Conquest, a game for the mind and heart, and achieve ultimate glory through world domination.
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.” –Sun Tzu, Art of War
5/5 “The game mechanics reflect how real war starts. Unlike in other games, resources are limited and expansion will create conflict. Military tactics, politics, diplomacy, you need to get everything in place to win the game. ”
5/5 “It's wonderful to find a game for my iPhone that requires a lot of strategy. You really have to plan things out ahead of time to achieve them. I haven't spent a dime on this game either. It's not one that you have to put money into it to be competitive. ”
5/5 “Thus far the game is solid, while showing face to the people and not the spenders. Strategy is evolving into a deeply competitive play. Even at the ground level if things. Worth the time to trial it out. This coming from a big spending type of player.”
KEEP IN TOUCH
Support : tap “Help” in-game to contact us
Facebook : https://www.facebook.com/ImmortalConquestGame
Forum : http://forum.immortalconquest.com/forum.php
- Visualized skill target display
- Rebalanced some skills
- Added extra confirmation windows to the city move function
- Improved compatibility with "notched" displays
- Adjusted summon exchange store contents and refresh rules
Ratings and Reviews
I play all sorts of games like this. This is the most balanced game I have ever played unlike with gow or mobile strike non spenders are able to beat spenders. I mean this game hands out gems frequently and is very strategically minded. It's not pay a million dollars cough gow to be able to compete. My only complaint is is with the coin packs I've never got lengendarys from them only free draw. It would be nice If 5 star heros dropped more often. But overall a really good game
Update so I quit the game for awhile only to come back to see the entire map has changed now the enemy can hold us back indefinitely by holding a port and swapping player to player keeping it consistently in truce making it impossible to do anything as they sit there laughing until that issue is fixed 3*
Update been playing for awhile again and the map is way to small to accommodate all the players the upgrade lands feature only goes so far. Alliances need to have an expanded member limited people either quit or go rouge for awhile then quit if there isn’t room. Despite some slightly broken pvp teams the game overall is still fun just needs some improvements.
Used to be awesome
I started playing this game about a year ago and really enjoyed it. There was an end goal and each season (every 2-5 months) there were new players to play against from different servers. There was strategy, alliance building, and generally parity (it wasn’t completely pay to win which was great). Then, about 2 months ago the Rogue feature was introduced to the game and it is completely ruined.
Each season there is an alliance or two that usually is not successful. This rogue feature was likely introduced to give them a reason to keep playing. Unfortunately they are overpowered and have far too many advantages over regular players. It could be fixed with some changes, but we’ve yet to see this happen. I really hope it’s changed soon as the game is becoming unenjoyable to play. I’d hold off on this until this feature is fixed. I will update this review if it’s fixed, but playing now will just be disappointing and frustrating.
To IC, please fix this or you will lose players. Many I know have already quit.
Rouges way too over powered
This latest update that includes the new rouge class is ridiculous. My alliance just launched an attack that included half our alliance against 4 individual rouges that banded together. They wiped the floor with us. The rouges get entirely too many bonuses and almost no drawbacks. You can’t see them unless they’re with in 2 tiles of you. They have a single fort, yet they get all of the temple and camp bonuses. They weren’t supposed to get any type of alliance bonus yet they guard each others tiles and band together.... just like... AN ALLIANCE. Enough of my ranting, 2 stars for messing the game up. Rouges weren’t supposed to get any alliance bonus yet they can guard each other’s tiles and hop off of other rouge tiles... just like an alliance.
I hope game devs take this to heart because if they don’t fix these over powered rouge bonuses (thousands of militia after every victory and 10k’s of rss) entire seasons and servers will all go rouge and there goes the game.
- Hong Kong Netease Interactive Entertainment Limited
- 600.6 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © Copyright @NetEase All Rights Reserved
- In-App Purchases
- 1000 Gems $19.99
- Monthly Card $5.99
- 5000 Gems $99.99
With Family Sharing set up, up to six family members can use this app.